last year I asked HN for gamedev tips because I never made a game before and it was very helpful to build something I wantnow I somehow ended up building a multiplayer voxel sandbox in Rust. Same engine runs on web/ios/mac/windows and stays byte-identicalit is still early and a lot is missing, but multiplayer building already works and it feels kind of insane to mewould love any feedback if something feels broken/confusing/not fun