How NetEase Built an Authentic Wuxia Open World in Where Winds Meet
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NetEase Games
30 March 2026
In our interview, developers at NetEase discuss building a historically grounded wuxia world, from proprietary engine tech and large-scale map design to motion capture and cultural authenticity with Where Winds Meet.
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For NetEase, launching and supporting Where Winds Meet is about as ambitious as it gets. Bringing a wuxia adventure to an open-world format isn’t just about scale. That means leaning into authenticity by building a historically grounded RPG set during the chaotic Five Dynasties and Ten Kingdoms period, combining real historical figures, martial arts philosophy, and systemic open-world design. It also helps that the game's off to a massively successful start.<br>Powered by a proprietary engine and developed over six years, the project blends single-player immersion with multiplayer systems while tackling challenges like seamless world streaming, motion capture at scale, and culturally accurate combat design.<br>In this interview from GDC, core members of the development team, including Lead Designer Chris Lyu, Global Version Lead Designer Soul, and Head of Publishing Eric Zheng, break down how they approached building a wuxia experience that feels both authentic and interactive. The interview was conducted in-person via an on-site translator, and lightly edited for context and flow.
What inspired the setting and historical foundation of the game?<br>NetEase: The project began about six years ago with a group of young developers who were passionate about building a game centered around the wuxia spirit.<br>We were heavily inspired by various forms of media, including films, TV series, novels, and other entertainment. All of these influences helped shape our vision. Our goal has always been to bring the spirit of brotherhood, camaraderie, and vendetta to a global audience.<br>We chose the historical period of the Five Dynasties and Ten Kingdoms, which is a unique era in Chinese history. It sits between the Tang and Song dynasties and is defined by chaos and fragmentation. Before Where Winds Meet, very few games explored this time period in depth.<br>Through our research, we discovered many compelling historical figures and moments. We were especially interested in highlighting the personalities of these individuals and bringing them to life in an interactive format.<br>For example, in one of the hidden questlines, players encounter Tian Yin, a real historical figure. Through gameplay, players can learn about that part of history. In upcoming expansions, such as the Liangzhou chapter, players will meet additional characters rooted in historical events, allowing them to experience those stories firsthand.<br>We believe this is a unique opportunity to bring real historical personalities into a game while letting their defining characteristics shine through interactive storytelling.
Can you talk about the team’s background and the technical foundation of the game?<br>NetEase: When we started the project, the team was very young—most of us were in our twenties. We came from diverse backgrounds, including MMO development, management games, and simulation games.<br>This is the team’s first attempt at building a wuxia-themed open world. Our goal has been to create a realistic and immersive experience that allows players to fully engage with the wuxia spirit.<br>As the project gained momentum, the company allocated more resources and brought in experienced developers who had worked on other well-known wuxia titles in China. These contributors joined across different departments, including music, art, and engineering.<br>From a technical standpoint, the game runs on a proprietary engine developed internally at NetEase. This engine has been used in multiple previous titles, but Where Winds Meet marks its first implementation in a fully open-world game.
Why did you choose to support both single-player and multiplayer experiences instead of making a traditional MMO?<br>NetEase: From the beginning, our goal was to create a deeply immersive open-world experience. That level of immersion can be difficult to achieve if there are too many players present at all times.<br>In single-player mode, players can focus on exploration, narrative, and interactions with NPCs. At the same time, wuxia as a concept is deeply tied to relationships between individuals—brotherhood, rivalry, love, and conflict.<br>Because of that, it was important for us to also support multiplayer elements. Players can form friendships, build alliances, and even develop rivalries over time.<br>Allowing both single-player and multiplayer experiences helps us stay true to the wuxia spirit while giving players flexibility in how they engage with the world.
What were some of the biggest technical challenges in building the game?<br>NetEase: The...