Amiga Programming Languages

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Amiga programming languages

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From Wikipedia, the free encyclopedia

This article deals with programming languages used in the Amiga line of computers, running the AmigaOS operating system and its derivatives AROS and MorphOS. It is a split of the main article Amiga software. See also related articles Amiga productivity software, Amiga music software, Amiga Internet and communications software and Amiga support and maintenance software for other information regarding software that runs on Amiga.

History<br>[edit]

Many games and software, especially in the early years of the Amiga were written to directly access the hardware instead of using the operating system for graphics and input. Consequently, games could achieve much faster and smoother game-play, but at the cost of compatibility with newer Amiga models.

Cross-platform libraries and programming facilities<br>[edit]

Several cross-platform libraries and facilities are available for Amiga:

MUI and ReAction are Amiga standard Object Oriented systems for building graphical interfaces.

SDL libraries are widely used in all modern Amiga systems

Cairo support is built into AmigaOS 4.1 and MorphOS 3.0

Anti-Grain Geometry [1]

CLib2 is a portable ISO C (1994) runtime library for the Amiga.

Allegro Library has been ported to AmigaOS 4 [2] and MorphOS [3].

an Amiga port of wxWidgets is being worked on wxWidgets-AOS.

Gallium3D is now part of AROS Icaros Desktop Live Distro.

OpenAL free software cross-platform audio API, designed for efficient rendering of multichannel three-dimensional positional audio, is available for MorphOS and any AmigaOS version 3 and later revisions.

AROS and MorphOS support FreeType library in various projects, included its version release of Origyn Web Browser.

FLTK "Fast, Light Toolkit" version for AmigaOS 4.0 is still under development as of 2024 and offers all the functionality of the official 1.1.6 version, including the standard and plastic scheme.

For many years Amiga lacked a complete integrated development environment (IDE). This changed in 2005–2006 when Cubic IDE was created, based on the modular text editor GoldED.

Brief list of languages available on Amiga<br>[edit]

Assemblers: ASM-One Macro Assembler, Devpac Assembler, Metacomco Macro Assembler, SEKA Assembler

Basic dialects: AmigaBASIC from Microsoft, ABasic from Commodore (developed by Metacomco), AC Basic Compiler, GFA BASIC, HiSoft Basic, AMOS BASIC, Blitz BASIC, PureBasic

C-compilers: Aztec C, DICE C, GNU gcc, VBCC, Lattice C, SAS/C, Storm C, HiSoft C++

PASCAL: Amiga Pascal, Kick-Pascal, High Speed Pascal, Free Pascal

Other languages: Forth (JForth[1] and Multi-Forth), FORTRAN, Amiga Logo, Oberon, Perl 5, Ruby, Amiga E, FALSE, PortablE, Python (AmigaPython[2]), REBOL, ARexx, Scheme (SCM,[3] Gambit,[4] UMB Scheme,[5] SIOD[6]), GNU C++, Modula-2, Benchmark Modula 2, Eiffel, Java (JAmiga), Draco, and ML (Caml Light[7]).

Descriptions of some languages<br>[edit]

ABasiC was developed by MetaComCo and was bundled with AmigaOS 1.0 and 1.1.

AmigaOS 1.2 and 1.3 came bundled with AmigaBASIC (and a complete manual), which other than also being a BASIC dialect, was not related to ABasic. AmigaBASIC was the only programming language (and the only tool) made by Microsoft for the Amiga computer. Its best feature was the lack of numbering lines of code, which was the first attempt in 1985/1986 to create a new approach in BASIC programming. Microsoft then added this feature to all its development language tools. As AmigaBASIC was bundled with so many Amigas it was one of the most common used language in the early years.

Because Commodore wanted to save money, an update was never made for AmigaBasic. Due to its vast number of known bugs and limitations it was immediately discarded by professional developers in favour of other programming languages such as GFA BASIC, Aztec C, Lattice C, and then AMOS. These bugs and limitations included:

crashes on newer processors and AmigaOS versions newer than 1.3 when using subroutines (gosub) and sound

the editor being written for NTSC and so not using the full screen on PAL screens (the TV standard in Europe)

commercially released BASIC's provided better IDE's and better (faster) performance

SEKA assembler was a popular tool among game and demo programmers in the early years of the Amiga. Later Devpac and AsmOne became popular assemblers. SEKA, DevPac and AsmOne all were IDE's and included editor, assembler, linker and debugger.

Devpac Assembler by HiSoft was a professional assembler program that became the de facto standard for assembly programming. It could also be used for Cross-platform development for any other Motorola 68k-based device, such as the Atari ST. It was common for programs to be written jointly for the Amiga and Atari using Devpac...

amiga basic programming languages amigaos software

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