Show HN: Invoker, a native IDE for agents

brhsagain1 pts0 comments

Hey HN,I ve been building Invoker, a native Mac IDE for working with agents. It plugs in your existing Codex or Claude Code CLI, using your existing plan.https://invoker.buildI started working on it in February, with three initial design goals:1) Run massively parallel agents in an easy, organized way2) Provide a full IDE, so you don t need VSCode3) Be super fast across the board: performance, shortcuts, workflow, etc.This is not revolutionary; there are tools out there that solve each of these pieces. My goal was to build a single, integrated package that did all three out of the box.Here are the main features:* Linear-style task tracker for agents. In other apps, when I create too many threads, either it lags, or they end up disorganized in a tiny sidebar. With Invoker you just throw a bunch of tasks on the board. The core multiplexes them without hitting rate limits or slowing down, and the task board lets you manage them in a unified way: see what s being worked on, get notified about ready tasks, and mark done to declutter.* Full built-in IDE. Every worktree gets a full IDE with a file tree, editor, LSPs, vim keybindings, search/replace, terminal (libghostty), and git diff viewer (inspired by GitUp).* Unopinionated worktree support. Worktrees are useful but add overhead. Instead of every thread getting a new worktree, they re optional to create as you want. Every worktree gets its own task board and IDE workspace.* Fully native app, GPU-rendered UI. Runs at 120 fps.* Keyboard-first workflow. A big part of software engineering now is just incrementally herding a flock of agents to completion. I wanted a power tool like Linear or Superhuman to manage that process. The whole development loop — create tasks, open next ready task, catch up on context, respond or mark done, next, add more tasks as needed, etc — can be done from the keyboard.Invoker has been my daily driver for a while (I built it mostly using itself), but it doesn t support every feature out there yet (e.g. `/goal` isn t implemented). If there s something you re used to that s missing, please let me know — brandon@invoker.build. Last-mile feature parity is a high priority.The current business model is embarrassingly simple: charging for the software. There s a 3-day free trial, then it s free for the first 1 hr of combined agent use per day, then $10/mo for continued unlimited use (annual/lifetime also available). Truthfully, as I was reasoning through pricing models, I realized that it s just extremely awkward to charge for something like this without reselling tokens; any thoughts or feedback here would be welcome.Would also love to hear any thoughts in general regarding the product, missing features, or anything else!

invoker agents build board task tasks

Related Articles