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Kickle Cubicle
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1988 video game
This article needs additional citations for verification . Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.<br>Find sources: "Kickle Cubicle" – news · newspapers · books · scholar · JSTOR (November 2006) (Learn how and when to remove this message)
1988 video game<br>Kickle CubicleDeveloperNanaoPublisherIremDesignerHiroya KitaProgrammersKenji Nishi<br>Moichi Matsumoto
ComposerMasahiko IshidaPlatformsArcade, Nintendo Entertainment SystemReleaseArcade JP: June 1988
NES JP: June 29, 1990<br>NA: September 1990<br>EU: 1990
GenrePuzzleModesSingle-player, multiplayer<br>Kickle Cubicle [a] is a puzzle game developed by Irem for the arcades in 1988 and then ported to Nintendo Entertainment System in 1990.
Story<br>[edit]
The protagonist Kickle wakes up one day to find his homeland, the Fantasy Kingdom, turned to ice by the Wicked Wizard King. The King has imprisoned the people in Dream Bags. Only Kickle was unaffected. Kickle sets out to save the kingdom with his special freezing breath, which he uses to turn the invaders into ice to use against his foes.[1]
Gameplay<br>[edit]
The player must travel through the four lands in the Fantasy Kingdom, which Kickle plays in a set order. Each land has a boss at the end. After completing all four lands, the "special game" begins, consisting of 30 harder levels.[2]
The player controls Kickle to solve a series of puzzles that take place on frozen islands. The goal of each level is to collect the red Dream Bags.[3] There are several types of deadly enemies.[4] Kickle can use his freezing breath ability to turn some enemies into ice to create walkways on water or to defeat other enemies. He can also create a pillar of ice in front of him to act as a block.[5]
Regional differences<br>[edit]
The Japanese version tends to have more enemies present in the various levels.
In the Japanese version, the player can attempt the different levels of each world in any order. In the North American and European releases, the world order is fixed.
Reception<br>[edit]
Reception<br>Review scorePublicationScoreElectronic Gaming Monthly8/10, 8/10, 7/10, 9/10 (NES)[6]
In Japan, Game Machine listed Kickle Cubicle on their August 1, 1988 issue as being the thirteenth most-successful table arcade unit of the month.[7]
Notes<br>[edit]
^ Known in Japan as Meikyūjima (Japanese: 迷宮島; lit. Labyrinth Island).
References<br>[edit]
^ Instruction Booklet p. 4
^ Instruction Booklet p. 8
^ Instruction Booklet p. 6
^ Instruction Booklet pp. 10-11
^ Instruction Booklet p.5
^ Harris, Steve; Semrad, Ed; Alessi, Martin; Sushi-X (1990). "Electronic Gaming Review Crew". Electronic Gaming Monthly. No. 13. Lombard, Illinois: Sendai Publications. p. 18. ISSN 1058-918X. Retrieved April 25, 2026 – via Video Game History Foundation.
^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 337. Amusement Press, Inc. 1 August 1988. p. 21.
External links<br>[edit]
Kickle Cubicle at MobyGames
Kickle Cubicle review at Retro Game Age
This puzzle video game-related article is a stub. You can help Wikipedia by adding missing information.
Retrieved from "https://en.wikipedia.org/w/index.php?title=Kickle_Cubicle&oldid=1350989281"
Categories: 1990 video games<br>Arcade video games<br>Nintendo Entertainment System games<br>Irem games<br>Nanao Corporation games<br>Puzzle video games<br>Video games developed in Japan<br>Single-player video games<br>Puzzle video game stubs
Hidden categories: Articles containing Japanese-language text<br>CS1 Japanese-language sources (ja)<br>Articles with short description<br>Short description matches Wikidata<br>Articles needing additional references from November 2006<br>All articles needing additional references<br>Articles using Infobox video game using locally defined parameters<br>Articles using Wikidata infoboxes with locally defined images<br>Articles using Video game reviews template in single platform mode<br>All stub articles
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