Tussle in Cyberspace

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ACM SIGCOMM 2002

Andreas Terzis<br>Andreas Terzis<br>109<br>2002-07-14T19:06:00Z<br>2002-07-14T19:14:00Z<br>189<br>1082<br>1269<br>10.3501

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Tussle in<br>Cyberspace: Defining Tomorrow’s Internet. David D. Clark, John Wroclawski, Karen R. Sollins (MIT LCS), Robert<br>Braden (USC)

The architecture of the Internet is based on a number of principles, including<br>the self-describing datagram packet, the end to end arguments, diversity in<br>technology and global addressing. As the Internet has moved from a research<br>curiosity to a recognized component of mainstream society, new requirements<br>have emerged that suggest new design principles, and perhaps suggest that we<br>revisit some old ones. This paper explores one important reality that<br>surrounds the Internet today: different stakeholders that are part of the<br>Internet milieu have interests that may be adverse to each other, and these<br>parties each vie to favor their particular interests. We call this process<br>``the tussle''. Our position is that accommodating this tussle is crucial to<br>the evolution of the network's technical architecture. We discuss some<br>examples of tussle, and offer some technical design principles that take it<br>into account.

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tussle internet principles cyberspace sigcomm andreas

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