Arm desktop: so many cores, not enough speed

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Arm desktop: so many cores, not enough speed – Marcin Juszkiewicz

This post is part 6 of the "Let me try to use an AArch64 system as a desktop" series:

AArch64 desktop: day one

AArch64 desktop: day two

AArch64 desktop: last day

Arm desktop: 2025 attempt, part one

Arm desktop: emulation

Arm desktop: so many cores, not enough speed

Using a system with 80 AArch64 cores can be a pleasure. Or a pain…

Multicore heaven?

Having 80 cores sounds nice, doesn’t it? But not so much during actual use…

You see, building Fedora packages was flying by. With all cores in use, ccache<br>buffers filling up (in case of rebuilds), and 128 GB of RAM in constant use, etc.

But at the same time, 100% load on all cores means you cannot listen to music<br>on Spotify or watch online videos, etc. All that because the CPU cores are<br>occupied by the build processes.

I tried to use cgroups to limit cpu.max for each fedpkg mockbuild call. It<br>did not help much: the audio was still jerky.

To compare: I wrote this post on a system powered by a Ryzen 5 3600 CPU while a<br>package build was running in the background. All twelve CPU threads were 100%<br>busy, yet the music did not skip.

All of this shows that cores-heavy CPUs are perhaps not a good choice for a<br>desktop machine. Latencies, the scheduler and context switching — all of this<br>introduces enough noise to make a desktop user suffer.

The lack of single-thread speed

Arm processors are good in many cases, as long as you do not need pure,<br>single-thread, CPU power.

It is very noticeable in a web browser. For example, Bitwarden unlocks with a<br>noticeable delay, while on a Ryzen 5 3600, it is nearly instant. And it feels even<br>worse when you watch some YouTube videos like "who will make faster PC on a €100<br>budget", and then you run the same browser benchmark and get worse results…

Many software builds also highlight this problem. I have a feeling that<br>developers have grown used to a small number of fast CPU cores, which is the<br>norm on the x86-64 architecture, and their code is written to take it for granted.

And then you look at your machine, where 70 cores do nothing, waiting for some<br>code to finally compile or link. I have seen one software package where the<br>bootstrap was composed of TWO source files. Both were over two megabytes in<br>size and full of machine-generated C code. Two cores were kept busy for quite a<br>while, while the other 78 had to wait.

Not much has changed since my<br>the "From the diary of AArch64 porter — parallel builds"<br>blog post from eight years ago.

Of course, there are also packages which will take all cores, whole memory and<br>as much swap as possible, and do magic in nearly no time. When I started build of<br>the PrusaSlicer package, I had to add some swap because Firefox was gone due<br>to OOM. Having less than 2 GB of RAM per CPU core really sucks ;D

Summary

To use a desktop system you do not need many cores. As long as they are fast.

aarch64<br>computers<br>desktop<br>fedora

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About me

I work at Red Hat.<br>Mostly on AArch64 support in several projects.

I am also known as 'hrw' (/hʌ eə vʊ/).

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