Gimli Tailwind 5.1 Going Commercial (and Why)

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Gimli Tailwind 5.1 Going Commercial (and Why) — Gimli

The biggest change in this release is undoubtedly that Gimli Tailwind is no longer free (currently $49). On the pricing page, I gave the following reason for making this shift:<br>Up until now, Gimli Tailwind has been completely free. It’s a tool I built because I needed it, and seeing over 10,000 installs has been incredible.<br>But the truth is, development has slowed down because I haven’t been able to justify the time away from paid work…

To be completely honest, another big reason is the current tech job market. I’m currently employed as an IT consultant but am on parental leave until August, without a client to go back to. It’s a strange time to be away from work right now, especially when all you hear about from the tech world is AI and mass layoffs. I just don’t know what to expect when my leave ends.<br>Now, I don’t realistically believe I can make a full living selling Gimli Tailwind licenses. It is a pretty niche product, after all. But having some sort of side income would offer a safety net if things go sideways with my day job. Beyond that, it would simply be nice to be able to take some time away from “real work” to focus on a project I am genuinely passionate about.<br>I do understand the frustration of expecting a free tool and suddenly being met with a purchase screen. I actually just got my first review after going commercial:<br>Superb extension, unfortunately now a paid one. (Translated from French)

1/5 Stars.It does feel a little unfair. Like solo developers aren’t allowed to make any kind of money, only big corporations! But hey, they did call it a “superb extension” so I can’t be that mad about it.<br>What’s New in 5.1?<br>Anyway, enough about that. You might be wondering: does this new paid version actually come with any new features?<br>Yes! Gimli Tailwind 5.1 now supports arbitrary values (like mt-[10px]) and custom fraction values (like w-7/13) directly via the UI.<br>This was actually quite a bit trickier to implement than I first anticipated. So the focus for this release was on getting everything to work “under the hood” rather than polishing the interface. For the upcoming 5.2 release, I plan to focus more on the UI/UX side, which I think still has plenty of room for improvement.<br>Watch this video to see the new arbitrary values in action:<br>One More Thing…<br>A while back, I released Gimli Mouse Tracker.<br>It is a single-file, no-dependency Web Component that tracks the user’s mouse movements with tunable physics parameters, then outputs the results as CSS custom properties. I never actually made a proper post about it for whatever reason, so I thought I’d just mention it here instead.

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