fizzy — pixel art editor for animators
● OPEN SOURCE · WRITTEN IN ZIG
A pixel art editor
for creators.
Cross-platform, open source, and focused on making pixel art fun. Manage your artwork in a customizable IDE where creating a new project is as simple as opening a folder.
Web<br>in your browser
Windows<br>.exe
Intel / AMDx86_64
ARMarm64
macOS<br>.pkg
Apple Siliconarm64
Intelx86_64
Linux<br>.AppImage
Intel / AMDx86_64
ARMarm64
or github.com/fizzyedit/fizzy/releases/latest
click to cycle
EARLY DEV
fizzy is in early development — features may move or break between releases.<br>Found something off? Please tell us.
File an issue
FEATURES
Everything is focused on being fun.
Tabs & splits
Open files in tabs, drag them into split views, reorder them however you want. The IDE workflow you already know — for sprites.
A folder is a project
Built-in file tree, search, and drag-to-import. No round-tripping through Finder, no project file to keep in sync.
Make it yours
Light and dark themes, customizable layouts, and a drawing toolset that gets out of the way once you've set it up.
Sprite packing built in
Atlas generation with per-sprite origins, ready to drop into your game framework. No extra step in the pipeline.
Bring your own sheets
Drop in a downloaded or existing sprite sheet, slice it on a grid, and reorganize tiles whenever the layout stops making sense.
Animations with feel
Animations are collections of frames with independent timings. Stretch a single frame, snap the rest tight — punchy or drawn out, you choose.
Themeable, transparent, alive
Custom themes, transparent windows, and rich micro-animations on every interaction. The whole editor leans into the craft.
ROADMAP
Where fizzy is headed.
UP NEXT<br>A modular editor core
We're generalizing fizzy into a modular editor that other gamedev tools can plug into — sprite work today, scene editing and more tomorrow.
UP NEXT<br>Scene editor extension
Place sprites and tilesets in a real scene, with the same tabs, splits, and themes you already use for art.
UP NEXT<br>Extension API
A first-class API so the community can ship their own editors and panels alongside the built-in ones.
LATER<br>Tilemap & level tools
Auto-tiling, layer compositing, and per-cell metadata — designed to work with the same atlases you pack today.
LATER<br>Animation graph
State machines and transitions for animation sets, exported alongside frames so your engine can drive them directly.
LATER<br>Collaboration & live preview
Run your game inside the editor, hot-reload art, and share workspaces with collaborators.
Track progress on GitHub issues · ideas welcome.