Fizzy: Desktop app built almost in Zig (DVUI)

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fizzy — pixel art editor for animators

● OPEN SOURCE · WRITTEN IN ZIG

A pixel art editor

for creators.

Cross-platform, open source, and focused on making pixel art fun. Manage your artwork in a customizable IDE where creating a new project is as simple as opening a folder.

Web<br>in your browser

Windows<br>.exe

Intel / AMDx86_64

ARMarm64

macOS<br>.pkg

Apple Siliconarm64

Intelx86_64

Linux<br>.AppImage

Intel / AMDx86_64

ARMarm64

or github.com/fizzyedit/fizzy/releases/latest

click to cycle

EARLY DEV

fizzy is in early development — features may move or break between releases.<br>Found something off? Please tell us.

File an issue

FEATURES

Everything is focused on being fun.

Tabs & splits

Open files in tabs, drag them into split views, reorder them however you want. The IDE workflow you already know — for sprites.

A folder is a project

Built-in file tree, search, and drag-to-import. No round-tripping through Finder, no project file to keep in sync.

Make it yours

Light and dark themes, customizable layouts, and a drawing toolset that gets out of the way once you've set it up.

Sprite packing built in

Atlas generation with per-sprite origins, ready to drop into your game framework. No extra step in the pipeline.

Bring your own sheets

Drop in a downloaded or existing sprite sheet, slice it on a grid, and reorganize tiles whenever the layout stops making sense.

Animations with feel

Animations are collections of frames with independent timings. Stretch a single frame, snap the rest tight — punchy or drawn out, you choose.

Themeable, transparent, alive

Custom themes, transparent windows, and rich micro-animations on every interaction. The whole editor leans into the craft.

ROADMAP

Where fizzy is headed.

UP NEXT<br>A modular editor core

We're generalizing fizzy into a modular editor that other gamedev tools can plug into — sprite work today, scene editing and more tomorrow.

UP NEXT<br>Scene editor extension

Place sprites and tilesets in a real scene, with the same tabs, splits, and themes you already use for art.

UP NEXT<br>Extension API

A first-class API so the community can ship their own editors and panels alongside the built-in ones.

LATER<br>Tilemap & level tools

Auto-tiling, layer compositing, and per-cell metadata — designed to work with the same atlases you pack today.

LATER<br>Animation graph

State machines and transitions for animation sets, exported alongside frames so your engine can drive them directly.

LATER<br>Collaboration & live preview

Run your game inside the editor, hot-reload art, and share workspaces with collaborators.

Track progress on GitHub issues · ideas welcome.

editor fizzy built sprite pixel open

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