I brought you my new open source project for Unity and Claude Code to work in pair. Long story short: Claude usually has a hard time navigating Unity projects - complex scenes, nested prefabs, and even GameObjects with dozens of components attached, each with dozens of properties.Straightforward grep-and-guess is very weak in terms of efficiency, and — most importantly — in terms of reliability. Claude misses the relations between entities in your game, that s the bitter truth. If you re interested in an actual comparison, I have a separate doc with a simple example that proves it: https://github.com/TheArcForge/Hades/blob/main/Documentation...Since I work with Unity and Claude daily as part of my job, I came up with a solution. Hades builds a graph out of your project s entities, and Claude can query it via MCP tools.That s the simple version — if you want the details, I wrote up the full story on Medium: https://medium.com/@mike.kuharuk/unity-context-graph-for-cla...So far I ve only proof-tested it on macOS and Unity 6; that scope will grow step by step. Also v1 is mainly built around Claude Code, so Cursor and all other AI agents supports will be added post launch.I d appreciate technical feedback and suggestions.