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icitry
FPS.cob
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Folders and files<br>NameNameLast commit message<br>Last commit date<br>Latest commit
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map
map
res
res
.gitignore
.gitignore
LICENSE
LICENSE
README.md
README.md
build.sh
build.sh
fps.cob
fps.cob
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FPS.cob
FPS.cob is what you get when you decide that game development is too easy nowadays.<br>Enjoy what can only be described as an out-of-body experience in the ways of COBOL tomfoolery.
It supports two level styles:
map/level1.map: the original grid-based Wolf3D-style path.
map/doom_sectors.map: a sector/linedef map with doors, different heights (so DOOM-like).
Requirements
cobc
ffplay
bash
Run
From the repo root:
bash build.sh
To load a specific map:
bash build.sh ./map/level1.map<br>bash build.sh ./map/doom_sectors.map
Controls
W / S: move forward and backward
A / D: turn left and right
Space: fire
Q: quit
Assets
Textures and sprites live under res/.<br>Maps live under map/.
About
No description, website, or topics provided.
Resources
Readme
License
Apache-2.0 license
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Languages
COBOL<br>99.7%
Shell<br>0.3%
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