The first game engine for robotics

arnejenssen1 pts0 comments

Lucky Robots — A million trials. Zero broken robots.

is supplied by (react-helmet) and baked into each prerendered page. -->

Simulate · Train · DeployInfinite Data Generation<br>for Robotic AI

We created the world's first game engine purpose-built for robotics.<br>Lucky Engine spins up virtual worlds where your robot can try, fail and learn a million times then steps into reality already knowing the job. No hardware to break, no lab time to book, no waiting.

MuJoCo physicsC# ScriptingPython SDKgRPC API

WalkerDriver.cs<br>using Hazel;

public class WalkerDriver : Entity<br>private RobotControllerComponent? m_Rcc;<br>private RobotController m_Robot;

protected override void OnCreate()<br>m_Rcc = GetComponentRobotControllerComponent>();<br>if (m_Rcc is null)<br>return;<br>m_Robot = m_Rcc;

m_Robot.SetPolicyActive(PolicyIds.Walker, true);

protected override void OnUpdate(float ts)<br>if (m_Rcc is null)<br>return;

m_Robot.SetFloat(<br>PolicyIds.Walker, WalkerCommands.SetVx, 0.5f);<br>m_Robot.SetFloat(<br>PolicyIds.Walker, WalkerCommands.SetVy, 0.0f);<br>m_Robot.SetFloat(<br>PolicyIds.Walker, WalkerCommands.SetYawRate, 0.0f);

gRPC + Python

agent = rpc.AgentServiceStub(channel)<br>scene = rpc.SceneServiceStub(channel)

scene.SetSimulationMode(pb.SetSimulationModeRequest(<br>mode=pb.SIMULATION_MODE_DETERMINISTIC_REALTIME))<br>schema = agent.GetAgentSchema(pb.GetAgentSchemaRequest()).schema<br>agent.ResetAgent(pb.ResetAgentRequest())

for _ in range(1000):<br># Each Step signals one action and releases exactly one physics tick.<br>resp = agent.Step(pb.StepRequest(actions=[0.0] * schema.action_size))<br>observation = resp.observation.observations # repeated float<br>if resp.terminated or resp.truncated:<br>agent.ResetAgent(pb.ResetAgentRequest())

agent.ReportProgress(pb.ProgressReport(finished=True))

Works with the robots you already ownUnitree G1Hello Robot Stretch 3FrankaDronesany MuJoCo XML

Download Lucky Engine

01 — Lucky EngineA new game engine built from ground up by the Lucky Robots team

This is not Unity or Unreal, it's a game engine purpose-built for robotics. You can record 10,000hz, and millions of accurate episodes for robotics AI training. A unique engine with accurate time and real-world physics underneath.

marble_run.sim

MuJoCo physicsVulkan render1 armmarble run

train.py<br># connect to the running simulation<br>from luckyrobots import LuckyRobots

lr = LuckyRobots()<br>lr.connect(robot="unitree_g1", scene="living_room")

for ep in range(1_000_000):<br>obs = lr.reset(randomize=True)<br>while not obs.done:<br>action = policy(obs.camera, obs.joints)<br>obs = lr.step(action) # logs a labeled episode

/01<br>Physically accurate SIM-TO-REAL<br>Industry-standard MuJoCo contact, friction and dynamics run underneath — so a grasp learned in simulation holds on the real arm.

/02<br>Realistic rendering VULKAN<br>A Vulkan renderer drives camera feeds close to what the real sensors see — the difference between a vision model that works and one that doesn't.

/03<br>LeRobot 3.0 Data Output DATASETS<br>Every motion logs camera frames, joint states and sensor streams as labeled episodes — ready for imitation and robot learning. Directly compatible with LeRobot 3.0.

/04<br>Drive it from Python gRPC SDK<br>Connect with the Lucky Robots library, script the robot in code, and run thousands of experiments unattended overnight.

/05<br>Full Game Dev Experience LUCKY EDITOR<br>Build scenes, place robots and design environments by drag-and-drop and using C#. You can make any environment just like you are making a game, make your robots play basketball if you like.

Run Lucky Engine locallyv2026.1 · free for research & personal useOlder versions<br>LinuxWindowsmacOS

Generate a million episodes. Ship the robot that learned. Train in simulation, deploy in reality.

Any embodiment Coming soonFly a drone through the same engine<br>Aerial robots run on the same MuJoCo physics and Python SDK as the arms and humanoids — autonomous flight, captured as labeled episodes.

live render · autonomous drone in MuJoCo flight

Articulated props Coming soonScenes full of objects that open

Fridges, grills and cabinets are rigged to open and close — so a policy can learn to manipulate the room, not just look at it.

articulated · appliances rigged to hinge open

articulated · doors and drawers that actually open

lucky editor · author articulation in the engine

Train at scaleFrom one blue cup to a million grasps

live render · G1 lifts a cup to inspect

live render · close-up cup-to-hand reach

0%*<br>less time and budget than training on real hardware

labeled episodes your team can train on

robots dropped, bricked or broken getting here

02 — LuckyHubExtending Hugging Face for robotics<br>Projects, datasets, models and runs together in one workspace. Train in simulation, replay every episode, and roll the best policy straight to production. Your whole team, in sync.<br>AI creditssim minutestask episodeshobby → enterprise<br>Coming Soon

01Host<br>REPOS<br>One workspace for robot projects, datasets and models with orgs and teams so the whole crew ships...

engine lucky robots robot game train

Related Articles