Old games feel "hard" because modern emulators have layers of abstraction

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LaurieWired on X: "I’m convinced that old games feel “hard” because modern emulators have like 30 layers of abstraction between the input and the screen.

Today you’ve got controllers going through bluetooth driver stacks, on general purpose operating systems, with all sorts of thread coordination, https://t.co/h3xY6tXAZH" / X<br>Post

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LaurieWired

@lauriewired

I’m convinced that old games feel “hard” because modern emulators have like 30 layers of abstraction between the input and the screen.

Today you’ve got controllers going through bluetooth driver stacks, on general purpose operating systems, with all sorts of thread coordination, n display latency…

Much easier for the brain to learn when the original hardware is extremely deterministic!

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