Hey y all,So - the main idea of this is to make a WebAudio synthesis/sequencer tool which humans can use via the UI, but where the big unlock is for agents to drive with MCPIt s semi decent as make a groovy jazz track , especially for retro sounds - but the real use case is more like make a jetpack whoosh effect I can control via code at runtime - where the sound changes based on character health or how much fuel is left In other words, the target audience is not musicians (except maybe of the Max/MSP sort), but more like creative coders who want to shape the sound iteratively with an agent, and then use and _drive_ in in a game/simulation.Fwiw I think this approach is going to be more and more... and I m working on a renderer/editor tool too (will share separately when ready). What I mean is, there s a lot of block box AI tooling out there, and a lot of add MCP to existing tools , but building new tools where humans get one experience and MCP exposes another layer really just for agents.. I think that s powerful.Most if it is just mapping the WebAudio primitives to a UI and MCP server - but the AudioWorklet is a bit more interesting in that it expects a WASM file of a particular shape, and then uses that to expose the parameters in the UI and hook in as a Digital Signal Processor. That s the kind of thing that is nice for humans, but too convoluted to be usable in a UI, and agents can use super easily.As of right now, there s no hosting - so the MCP server is local as is project save/loading.Repo: https://github.com/awsm-fun/awsm-audioCrates: https://crates.io/search?q=awsm-audio