Xbox Game Studios boss Craig Duncan steps down
SubscribeSign in
Xbox Game Studios boss Craig Duncan steps down<br>Chief of staff Louise O’Connor also departs
Christopher Dring<br>Jun 15, 2026
Share
The head of Xbox Game Studios Craig Duncan has stepped down after more than 18 months in the role.<br>Duncan replaced former Studios boss Alan Hartman in November 2024, and oversaw Halo Studios, The Coalition, Flight Sim, Turn 10, Playground Games, Rare, Obsidian, Ninja Theory, Compulsion Games, The Initiative, Double Fine, InXile, Undead Labs, World’s Edge and XGS Publishing.<br>He departs the organization this week. His studios will report to Xbox Chief Content Officer Matt Booty until a replacement is found.<br>Duncan has been part of the Xbox organization since 2011 and is best known for running highly regarded UK developer Rare for nearly 14 years. He oversaw the developer’s Kinect and Sea of Thieves eras.<br>Prior to that, he held various senior roles at Codemasters, Midway and Sumo Digital, and worked cross titles such as Sonic and Sega All-Stars Racing, Wheelman and Colin McRae. He's also VP of the charity SpecialEffect.
Subscribe
Meanwhile, Xbox Game Studios chief of staff Louise O’Connor will also be leaving the company. O’Connor joined Rare in 1999 beginning as an animator on cult favourite N64 game Conker’s Bad Fur Day. She’s worked in numerous art and production roles at the UK studio, and even won an AIAS award for voicing the character Leafos in Viva Piñata. She left Rare following the cancellation of Everwild in 2025, before becoming chief of staff in September that year.<br>In an email to staff, Duncan wrote: “When I stepped into the role of leading XGS 20 months ago, my purpose was to serve our studios, our teams, and the people making our games. Together, we set out to deliver high-quality games, strengthen the cultural fabric across our studios, and help shape the future of the business. I’m proud to say we delivered many flawless launches that drove business success for the company.”<br>On O’Connor, he added: “Louise has been a thoughtful, creative, and trusted partner who has consistently championed the craft and supported our studios with clarity and care. I’m grateful for everything she’s brought to XGS, and I’m sure she’ll be successful in whatever comes next for her.”
Share
Previous
Discussion about this post<br>CommentsRestacks
TopLatestDiscussions
No posts
Ready for more?
Subscribe
© 2026 (C) 2025, The Game Business · Privacy ∙ Terms ∙ Collection notice<br>Start your SubstackGet the app<br>Substack is the home for great culture
This site requires JavaScript to run correctly. Please turn on JavaScript or unblock scripts