Implementing transformative role playing games

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Implementing Transformative Role-playing Games<br>| Uppsala Scholarly Books

Implementing Transformative Role-playing Games

Authors

Sarah Lynne Bowman (ed)

Uppsala University

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Kjell Hedgard Hugaas (ed)

Uppsala University

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Simon Brind (ed)

Avalon Larp Studio, British Broadcasting Corporation (BBC)

DOI:

https://doi.org/10.33063/2brn1v54

Keywords:

RPG, role-playing games, psychology, counseling, counselling, role-playing game studies, larp, live action role-playing games, tabletop, identity, transformative, transformation, bleed, alibi, integration, safety, accessibility, narrative, ritual, conflict, culture, Player psychology, Play, play skills, implementation, facilitation, logistics, production

Synopsis

This textbook explores implementation practices for running transformative analog role-playing games, such as transformative leisure, educational, and therapeutic applications. We foreground central considerations for hacking existing games, framing, scaling up existing designs, adapting to the needs of specific populations, creating functional groups, and working with stakeholders.

Additionally, the textbook covers many practical considerations when producing and running logistics. Examples include project management, organizational teams, establishing the setting, character writing, location logistics, as well as tech, interaction, and sensory design. We offer suggestions for communication, casting, documentation, guiding player preparation, workshop design, and onsite logistics.

Next, the textbook discusses different facilitation roles and responsibilities. We describe several skills associated with good facilitation and recommendations for working in different settings. Additionally, the textbook presents general principles for cultivating safer and more accessible transformational communities surrounding play. We discuss ways to address physical and psychological risks in implementation for both organizers and players, such as injury, psychological overwhelm, and inappropriate behavior in the community.

The textbook also features theories connected to the play experience, including motivation, creative agendas, and labor. Then, we present several concepts related to transforming one’s self concept, social identity, relationships with others, and spiritual development through transformative play. We include various practical recommendations for working with preparatory activities, steering, bleed, different types of immersion, interpersonal dynamics, group dynamics, and gathering play experiences through feedback and documentation.

The textbook closes with a chapter offering practical advice for playtesting, iteration, and conducting research on transformative play, including study design, ethics, data gathering, and analysis. We conclude with a list of studies offering empirical evidence for the affective, cognitive, and behavioral benefits of these games.

We recommend also reading the first book in this series, Transformative Role-playing Game Design, edited by Bowman, Diakolambrianou, and Brind.

This book was created within Empowering Game Design Education with Transformative Role-playing Games (EDGE), a joint Erasmus+ Higher Education Cooperation Partnership project in the Higher Education sector between Uppsala University, Dragons’ Nest, Avalon Larp Studio, Chaos League, and Turku University of Applied Sciences. https://erasmusedge.eu/

Chapters

Foreword

Sarah Lynne Bowman, Simon Brind, Kjell Hedgard Hugaas

DOI: https://doi.org/10.33063/ayxecr20

Foreword (PDF)

The Basics of Implementing Transformative Role-playing Games

Sarah Lynne Bowman

DOI: https://doi.org/10.33063/qtfy8479

Chapter 1 (PDF)

Implementing Transformative Role-playing Games in Specific Applied Contexts

Sarah Lynne Bowman, Angie Bandhoesingh, Elektra Diakolambrianou, Felipe García-Soriano, Kjell Hedgard Hugaas, Josefin Westborg

DOI: https://doi.org/10.33063/vs8ypj06

Chapter 2 (PDF)

Production and Logistics for Transformative Role-playing Games

Simon Brind, Halfdan Keller Justesen, Sarah Lynne Bowman, Alessandro Giovannucci, Felipe García-Soriano, Kjell Hedgard Hugaas

DOI: https://doi.org/10.33063/yhcwpk26

Chapter 3 (PDF)

Theory and Practice in Facilitating Transformative Role-playing Games

Sarah Lynne Bowman, Angie Bandhoesingh, Simon Brind, Elektra Diakolambrianou, Kjell Hedgard Hugaas, Felipe García-Soriano, Alessandro Giovannucci, Josephine Rydberg, Josefin Westborg

DOI: https://doi.org/10.33063/wyqet763

Chapter 4 (PDF)

Cultivating Safer Transformational Communities

Sarah Lynne Bowman, Kjell Hedgard Hugaas, Nikola Sekulić

DOI: https://doi.org/10.33063/d6zd0s46

Chapter 5 (PDF)

Theory and Practice in Playing for Transformation

Sarah Lynne Bowman, Kjell Hedgard Hugaas, Guus Quinten van Tilborg, Simon Brind, Alessandro Giovannucci, Nikola Sekulić, Josephine Rydberg

DOI: https://doi.org/10.33063/rb98dh69

Chapter 6 (PDF)

Playtesting and Researching Role-playing...

playing transformative role games bowman https

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