nth — abstract-reasoning sprint
Given a sequence, find the nth figure. Solve as many as you can before the clock runs out.
1Foundations<br>One rule, one thing changing.<br>best 0
2Superposition<br>Three attributes at once, plus 3×3 matrices.<br>best 0
3Composite<br>Five-attribute glyphs. No pity.<br>best 0
4Logic<br>XOR, AND, OR — plus accelerating orbits.<br>best 0
60s on the clock
+2s per correct
−3s per miss
streak builds your ×multiplier
Best runs<br>Start sprint →
1:00
score0
streak×1
SEQUENCE
Time’s up
★ New best!
points · Level 1
solved0
answered0
accuracy0%
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Best runs
Level 1
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How to play
The game
Each puzzle shows a sequence — or a 3×3 grid — with the last figure missing. Pick the option that truly continues the pattern. You have 60 seconds: a correct answer adds 2 seconds and points (a streak grows your multiplier), a wrong one costs 3 seconds.
Three levels
Foundations — one rule, one thing changing. Superposition — three rules at once, plus 3×3 matrices. Composite — five-attribute glyphs, no pity.
Where it comes from
nth is an abstract-reasoning trainer in the spirit of visual IQ tests like Raven’s Progressive Matrices. Every figure is generated and self-checked in your browser, so the puzzles never run out. The name is the puzzle itself: find the nth figure. Made by kermesse.eu.
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