Given a sequence, find the nth figure. Solve many before the clock runs out

amaury1 pts1 comments

nth — abstract-reasoning sprint

Given a sequence, find the nth figure. Solve as many as you can before the clock runs out.

1Foundations<br>One rule, one thing changing.<br>best 0

2Superposition<br>Three attributes at once, plus 3×3 matrices.<br>best 0

3Composite<br>Five-attribute glyphs. No pity.<br>best 0

4Logic<br>XOR, AND, OR — plus accelerating orbits.<br>best 0

60s on the clock

+2s per correct

−3s per miss

streak builds your ×multiplier

Best runs<br>Start sprint →

1:00

score0

streak×1

SEQUENCE

Time’s up

★ New best!

points · Level 1

solved0

answered0

accuracy0%

Best runs

Play again<br>Change difficulty

Best runs

Level 1

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How to play

The game

Each puzzle shows a sequence — or a 3×3 grid — with the last figure missing. Pick the option that truly continues the pattern. You have 60 seconds: a correct answer adds 2 seconds and points (a streak grows your multiplier), a wrong one costs 3 seconds.

Three levels

Foundations — one rule, one thing changing. Superposition — three rules at once, plus 3×3 matrices. Composite — five-attribute glyphs, no pity.

Where it comes from

nth is an abstract-reasoning trainer in the spirit of visual IQ tests like Raven’s Progressive Matrices. Every figure is generated and self-checked in your browser, so the puzzles never run out. The name is the puzzle itself: find the nth figure. Made by kermesse.eu.

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best figure runs sequence find clock

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