Slay the Spire 2 - Major Update #2 - v0.107.1 - Steam News
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0.5 (we\u2019re in the Underdocks), then it\u2019s highly likely that our Neow\u2019s Bones curse roll will be 75(80)\n[*]Hardened Shell increased from 15 -> 20\n[*]Smash move removed; now uses Zoom on turns 1 and 2\n[*]No longer gains Block\n[*]Now gains +1 Strength on its Strength-gain turn at high Ascension\n[\/list]\n[*]Changed [b]Haunted Ship[\/b]: now applies 3 Weak on Turn 1 instead of when it attacks; Ramming Speed move removed, now alternates between Swipe and Stomp (always starting with Swipe after Haunt)\n[*]Changed [b]Punch Construct[\/b]: Fast Punch now leads into Strong Punch (instead of the reverse), Ready now leads into Fast Punch, and it applies Frail instead of Weak\n[*]Adjusted enemy HP at the extremes of the Ascension curve (slightly lower at low Ascension, slightly higher at high Ascension):\n[list]\n[*][b]Scrolls of Biting[\/b]: 31(32)-38(39) -> 30(33)-37(39)\n[*][b]Owl Magistrate[\/b]: 234(243) -> 231(247)\n[*][b]Slimed Berserker[\/b]: 266(276) -> 261(281)\n[\/list]\n[*]Buffed [b]Soul Fysh[\/b]: Scream move damage increased from 11(12) -> 13(15)\n[*]Nerfed [b]Ruby Raider Assassin[\/b]: damage decreased from 11(12) -> 10(11)\n[*]Nerfed [b]Vantom[\/b] at lower Ascensions\n[*]Nerfed [b]Waterfall Giant[\/b]: HP healed at lower Ascension decreased from 15 -> 10(15)\n[\/list]\n[b]Events:[\/b]\n[list]\n[*]Changed [b]Slippery Bridge[\/b] event: no longer offers to remove the same card multiple times unless it has already offered every other card in your deck at least once\n[*]Something [i]special[\/i] now happens if you have multiple [b]Lantern Key[\/b] cards (does not apply to multiplayer)\n[\/list]\n[b]Potions & Relics:[\/b]\n[list]\n[*]Buffed [b]The Boot[\/b] relic: damage increase now also applies to Osty's attacks\n[\/list]\n[b]Colorless:[\/b]\n[list]\n[*]Buffed [b]Gold Axe[\/b] card: in multiplayer, now deals damage equal to the number of cards played by ALL players, not just its owner\n[*]Nerfed [b]Fasten[\/b] card: additional Block decreased from 5(7) -> 4(6)\n[\/list]\n[b]Ironclad:[\/b]\n[list]\n[*]Reworked [b]Conflagration[\/b] card: now deals 2 damage to ALL enemies 4(5) times (was: 8(9) AOE damage plus 2(3) per other Attack played this turn)\n[*]Reworked [b]Drum of Battle[\/b] card: now a 1-cost Uncommon Skill that draws 2 cards and grants 2(3) Energy when Exhausted (the Energy gain respects Replay and card-duplication effects like Duplicator potion)\n[*]Buffed [b]Howl From Beyond[\/b] card: trigger moved from start of turn -> end of turn\n[*]Buffed [b]Entrench[\/b] card: can now gain extra Block from enchantments like Nimble\n[*]Buffed [b]Unrelenting[\/b] card: damage increased from 12(18) -> 14(20)\n[\/list]\n[b]Silent:[\/b]\n[list]\n[*]Reworked and renamed [b]Follow Through[\/b] card -> [b]Scare[\/b] (rarity increased from Common -> Uncommon)\n[*]Changed [b]Nightmare[\/b] card: if you select a card with an Affliction on it, that Affliction is now removed from the copies added to your hand the following turn\n[*]Changed [b]Predator[\/b] card: rarity decreased from Uncommon -> Common\n[*]Buffed [b]Untouchable[\/b] card: upgraded Block gain increased from +2 -> +3\n[*]Buffed [b]Pounce[\/b] card: damage increased from 12(18) -> 14(20)\n[*]Nerfed [b]Blade of Ink[\/b] card: Inky enchantment damage decreased from +2 -> +1\n[\/list]\n[b]Regent:[\/b]\n[list]\n[*]Reworked [b]Parry[\/b] card: instead of granting Block when you play Sovereign Blade, [b]Sovereign Blade[\/b] now gains 10(14) Block directly, so the Block shows on the Blade and is affected by powers like Dexterity and Frail\n[*]Slightly reworked [b]Sword Sage[\/b] card: [b]Sovereign...