Unreal Engine (@UnrealEngine): "Hey Everyone. Our aim is to ship Early Access for UE6 by the end of 2027 and Blueprints will be supported in Early Access and the initial UE6 releases, but deprecated in the future.
Deprecation will mean a feature continues to be available without improvements, then is eventually removed. This timeline will be clearly communicated along with ways to migrate projects to Verse.
We recognize the value that Blueprints brought to UE4 and 5, but we strongly believe that Verse will become a more powerful and capable way to create game logic. We’ve already seen both experienced and new programmers create amazing things with Verse that would be challenging to do with Blueprints.
More details and conversations from us around this to come as UE6 Early Access approaches." | XCancel
Unreal Engine
@UnrealEngine
15h
Hey Everyone. Our aim is to ship Early Access for UE6 by the end of 2027 and Blueprints will be supported in Early Access and the initial UE6 releases, but deprecated in the future.
Deprecation will mean a feature continues to be available without improvements, then is eventually removed. This timeline will be clearly communicated along with ways to migrate projects to Verse.
We recognize the value that Blueprints brought to UE4 and 5, but we strongly believe that Verse will become a more powerful and capable way to create game logic. We’ve already seen both experienced and new programmers create amazing things with Verse that would be challenging to do with Blueprints.
More details and conversations from us around this to come as UE6 Early Access approaches.
Jun 18, 2026 · 5:32 PM UTC
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DIEATHLON@DIEATHLONGAME
4h
Replying to @UnrealEngine
Are you going to implement Visual Verse?
737
Matt Green@BlackVoidTytan
1h
Replying to @UnrealEngine
I'm willing to give the UE6 changes a chance (aside from the metaverse stuff, zero interest in that) - but I *really* hope we see some significant performance improvements, otherwise indie devs will just migrate elsewhere.
685
Oleg Klaus@BIOBOOSTERPIXEL
1h
Replying to @UnrealEngine
So if UE6 will support blueprints early on, is this only for migrating your UE5 project over and underneath it will adapt the new Verse system? So are they similar in some sense? I mean they have to interact and "transform" into the new system in some way right?🧐
1,048
tndevour@tndevour
46m
Replying to @UnrealEngine
Interesting... Just started with UE5, and I gravitate towards c++ over BP, though it had started to grow on me for things like Niagara and sound management.<br>Hopefully verse will also be as versatile
435
Xenothang@Xenothang
3h
Replying to @UnrealEngine
if someone has to learn a coding language you might as well go for c++
787
Oliver Teigaga@OllyTei
1h
Replying to @UnrealEngine
Most devs simply won't move to UE6 then
151
megatron_overlord@megatronoverlo1
1h
Replying to @UnrealEngine
Node-based houdini user here. Wtf, guys? Yeah, AI can code, but AI tokens cost a lot of money and we're all about to be unemployed and poor in this business.
102
バスケットマン(基本無課金 多垢100連ガチャ)@kaimakulink
8h
Replying to @UnrealEngine
プロンプトからプログラムしてくれるようになる?<br>外部のAIで変換してペーストする必要がある?<br>新しい言語だとどうなんだろう??
170
Adrien Quay-thevenon@Playcraft_Dev
11h
Replying to @UnrealEngine
How about you keep improving tools to convert Blueprints to c++ ? Alot of individuals and team love to use Blueprints
1,352
Oleg Klaus@BIOBOOSTERPIXEL
2h
Replying to @UnrealEngine
I'm a designer not a programmer, picked up UE5 exactly because of blueprints (visual scripting) and making my first game with it. Probably not going to switch if it means learning everything from scratch. Sounds annoying and disappointing as for now.
385
Playstige Interactive@playstige
3h
Replying to @UnrealEngine
I've been using Unreal Engine since 1999, yeah I am that old. All these time this clearly the WORST decision Epic ever made, shooting your own feet.
317
Perfect Human Interface@PHIgamedev
12h
Replying to @UnrealEngine
Give us Verseprints then.
761
Jean Filetonpaire@FeanFiltonpair
12h
Replying to @UnrealEngine
It shouldn't be long before a blueprint to verse conversion and/or verse visual coding tools; official or community made
2,079
Mark Williams@SchneeKatze09
10h
Replying to @UnrealEngine
Im greatly disappointed that you guys are going to ditch blueprints for what will likely be bloated and inefficient coding. I will never upgrade to UE6.
383
ᴛʜᴇ ᴠᴏᴏᴅᴏᴏ ᴅᴀᴅᴅʏ@TheVoodooDaddy
11h
Replying to @UnrealEngine
I guess we're learning Verse code now
1,587
DICEMAN@DICE_MAN321
4h
Replying to @UnrealEngine
On the bright side hopefully this pushes developers to make thier own engines again
92
ChronicGamer
@zero_udk
5h
Replying to @UnrealEngine
You guys are trying to adapt but also putting pay walls behind everything to screw the small devs
548
SuperStarKin@superstark1n
11h
Replying to @UnrealEngine
why remove blueprints...