Introduction to Computer Graphics -- Title Page
Introduction to Computer Graphics
Version 1.4, August 2023
Author: David J. Eck<br>(eck@hws.edu)
WELCOME TO Introduction to Computer Graphics,<br>a free, on-line textbook covering the fundamentals of computer graphics and<br>computer graphics programming. This book is meant for use as a textbook in<br>a one-semester course that would typically be taken by undergraduate computer science majors,<br>with at least two semesters of programming as a prerequisite. Version 1.4 adds a new chapter on WebGPU.<br>See the preface for more information.
The web pages for this book include live, interactive demos that require a modern<br>web browser such as recent versions of Chrome, Firefox, Safari, or Edge. Chapter 9 examples<br>require a browser that supports WebGPU. While the<br>book is mainly designed for reading on a desktop computer, most of the demos should also work<br>on recent mobile devices, using a touchscreen instead of a mouse.
Words in the book that are shown in this style or underlined<br>like this refer to glossary entries; click the<br>word to see a definition.
You can download this web site for use on your own computer.<br>PDF versions of the textbook are also available.<br>Links to the downloads can be found at the bottom of this page.
Short Table of Contents:
Full Table of Contents
Preface
Chapter 1: Introduction
Chapter 2: Two-Dimensional Graphics
Chapter 3: OpenGL 1.1: Geometry
Chapter 4: OpenGL 1.1: Light and Material
Chapter 5: Three.js: A 3D Scene Graph API
Chapter 6: Introduction to WebGL
Chapter 7: 3D Graphics with WebGL
Chapter 8: Beyond Basic 3D Graphics
Chapter 9: Introduction to WebGPU
Appendix A: Programming Languages
Appendix B: Blender: A 3D Modeling Program
Appendix C: Gimp and Inkscape for 2D Graphics
Appendix D: Source Code for Sample Programs
Appendix E: Glossary
News
©2015–2023, David J. Eck.
This work is licensed under a Creative Commons Attribution-Noncommercial-ShareAlike 4.0 License.<br>(This license allows you to redistribute this book in unmodified form for non-commercial purposes. It allows you<br>to make and distribute modified versions for non-commercial purposes, as long as you include an attribution to the<br>original author, clearly describe the modifications that you have made, and distribute<br>the modified work under the same license as the original. Permission might be given by the<br>author for other uses. See the<br>license for full<br>details.)
The home site for this book is:<br>http://math.hws.edu/graphicsbook/
Downloading Links
Full Web Site Download:
https://math.hws.edu/eck/cs424/downloads/graphicsbook-web-site.zip —<br>This "zip" archive contains a complete copy of the web site for this textbook. You can publish a copy of the web site on<br>your own web server, or you can use it locally on your own computer.<br>Size: 26 Megabytes.
PDF Downloads:
https://math.hws.edu/eck/cs424/downloads/graphicsbook-linked.pdf —<br>a PDF version with internal links for navigation and external links to source code<br>files and other resources that are not included in the PDF.<br>Recommended for on-screen reading. 533 pages.<br>Size: 6.0 Megabytes.
https://math.hws.edu/eck/cs424/downloads/graphicsbook.pdf —<br>a PDF version without links, more suitable for printing. 541 pages.<br>Size: 5.6 Megabytes.
Printed Version
The web site and linked PDF are the preferred versions for reading this book, but for the convenience of readers who would<br>like a bound copy, I have made a printed version available at the publish-on-demand site lulu.com. (Note that the printed<br>version is sold at lulu.com's cost, and that I don't make any profit from it.) You can purchase the printed version through<br>this link: https://www.lulu.com/shop/david-eck/introduction-to-computer-graphics/paperback/product-1jzn2z5r.html
1 August 2015, Version 1.0 released
28 January 2016, Version 1.1 released
6 January 2018, Version 1.2 released
1 August 2021, Version 1.3 released
20 December 2021, Version 1.3.1 released
1 August 2023, Version 1.4 released