Joel on Software - The Joel Test: 12 Steps to Better Code
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The Joel Test: 12 Steps to Better Code
By Joel Spolsky<br>August 9, 2000<br>Printer Friendly Version
Have you ever heard of SEMA? It's a fairly esoteric system for measuring how good a software team is. No, wait! Don't follow that link! It will take you about six years just to understand that stuff. So I've come up with my own, highly irresponsible, sloppy test to rate the quality of a software team. The great part about it is that it takes about 3 minutes. With all the time you save, you can go to medical school.
The Joel Test
Do you use source control?<br>Can you make a build in one step?<br>Do you make daily builds?<br>Do you have a bug database?<br>Do you fix bugs before writing new code?<br>Do you have an up-to-date schedule?<br>Do you have a spec?<br>Do programmers have quiet working conditions?<br>Do you use the best tools money can buy?<br>Do you have testers?<br>Do new candidates write code during their interview?<br>Do you do hallway usability testing?
The neat thing about The Joel Test is that it's easy to get a quick yes or no to each question. You don't have to figure out lines-of-code-per-day or average-bugs-per-inflection-point. Give your team 1 point for each "yes" answer. The bummer about The Joel Test is that you really shouldn't use it to make sure that your nuclear power plant software is safe.
A score of 12 is perfect, 11 is tolerable, but 10 or lower and you've got serious problems. The truth is that most software organizations are running with a score of 2 or 3, and they need serious help, because companies like Microsoft run at 12 full-time.
Of course, these are not the only factors that determine success or failure: in particular, if you have a great software team working on a product that nobody wants, well, people aren't going to want it. And it's possible to imagine a team of "gunslingers" that doesn't do any of this stuff that still manages to produce incredible software that changes the world. But, all else being equal, if you get these 12 things right, you'll have a disciplined team that can consistently deliver.
1. Do you use source control?<br>I've used commercial source control packages, and I've used CVS, which is free, and let me tell you, CVS is fine. But if you don't have source control, you're going to stress out trying to get programmers to work together. Programmers have no way to know what other people did. Mistakes can't be rolled back easily. The other neat thing about source control systems is that the source code itself is checked out on every programmer's hard drive -- I've never heard of a project using source control that lost a lot of code.
2. Can you make a build in one step?<br>By this I mean: how many steps does it take to make a shipping build from the latest source snapshot? On good teams, there's a single script you can run that does a full checkout from scratch, rebuilds every line of code, makes the EXEs, in all their various versions, languages, and #ifdef combinations, creates the installation package, and creates the final media -- CDROM layout, download website, whatever.
If the process takes any more than one step, it is prone to errors. And when you get closer to shipping, you want to have a very fast cycle of fixing the "last" bug, making the final EXEs, etc. If it takes 20 steps to compile the code, run the installation builder, etc., you're going to go crazy and you're going to make silly mistakes.
For this very reason, the last company I worked at switched from WISE to InstallShield: we required that the installation process be able to run, from a script, automatically, overnight, using the NT scheduler, and WISE couldn't run from the scheduler overnight, so we threw it out. (The kind folks at WISE assure me that their latest version does support nightly builds.)
3. Do you make daily builds?<br>When you're using source control, sometimes one programmer accidentally checks in something that breaks the build. For example, they've added a new source file, and everything compiles fine on their machine, but they forgot to add the source file to the code repository. So they lock their machine and go home, oblivious and happy. But nobody else can work, so they have to go home too, unhappy.
Breaking the build is so bad (and so common) that it helps to make daily builds, to insure that no breakage goes unnoticed. On large teams, one good way to insure that breakages are fixed right away is to do the daily build every afternoon at, say, lunchtime. Everyone does as many checkins as possible before lunch. When they come back, the build is done. If it worked, great! Everybody checks out the latest version of the source and goes on working. If the build failed, you fix it, but everybody can keep on working with the pre-build, unbroken version...