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ZCode - Simple, Fast, Vibe‑Ready

🎉ZCode 3.0: GLM-5.2 optimized, better multi-agent collaborationSimple, Fast, Vibe‑Ready !<br>ZCode combines the best AI agents with your existing tools so you can plan, code, review, and deploy without friction.

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Tasks

gomoku-ai

Create an intelligent Gomoku (Five-in-a-Row) game where the player competes against a smart algorithm that can make strategic moves and accurately detect winning conditions.

2m

Refine start prompts, turn-state messaging, and win copy

9m

Wire in heuristic AI turns and the player-first game flow

14m

Adapt board scaling and portrait/landscape layout for mobile

27m

Add rules copy, restart entry points, and empty-state guidance

51m

zcode-website

Fix bottom pinning when the conversation view is resized

8m

Refresh hero visual workspace and task mock data

3m

Tighten homepage English copy and unify positioning with CTAs

42m

Tune hero breakpoints for 13-inch screens and mobile

1h

Add pricing FAQ content and enterprise capability notes

2h

Improve docs search highlighting and empty-state feedback

5h

zcode-desktop

Debug the sidebar state mismatch after session recovery

1h

Reduce repaint cost after terminal panel resize

2h

Fix sidebar collapsed state not restoring after restart

3h

Audit settings IA to reduce advanced-option sprawl

6h

Add recent items and keyboard hints to the command palette

9h

Add remote-dev guidance and permission hints to onboarding

1d

release-bot

Hook up changelog generation and draft GitHub Releases

4h

Draft a failed-CI summary template with retry guidance

1d

Connect tag validation, version sync, and release-note preview

1d

Write release announcement templates for patch and feature drops

2d

Add idempotent retries and alert dedupe for failed releases

3d

Ryan Bot

Create an intelligent Gomoku (Five-in-a-Row) game where the player competes against a smart algorithm that can make strategic moves and accurately detect winning conditions.

05:10 PMEditCopyFork

Worked for 3m 1s<br>*:first-child]:mt-0 [&>*:last-child]:mb-0">I’m going to inspect the current Gomoku project structure first, then I’ll identify what already exists for board state, rendering, and game flow before wiring in AI and win detection.

Explored1 search, 1 fileFailed

Ranpwd

SearchedList in ~/ryan/gomoku-aiFailed

*:first-child]:mt-0 [&>*:last-child]:mb-0">The repository looks either empty or nearly empty. I’m checking the actual directory contents now and confirming whether there’s an existing app to extend or whether I should build the game from scratch.

Rangit status --shortFailed

$git status --short

2026-04-19 17:10:16.280 xcodebuild[60663:50240053] DVTFilePathFSEvents: Failed to start fs event stream.<br>git: warning: confstr() failed with code 5: couldn't get path of DARWIN_USER_TEMP_DIR; using /tmp instead<br>fatal: not a git repository (or any of the parent directories): .git

*:first-child]:mt-0 [&>*:last-child]:mb-0">There isn’t an existing app here, so I’m building a self-contained implementation from scratch. I’m checking whether there are any local project conventions to respect, then I’ll add a browser-based Gomoku with a heuristic AI, turn handling, and explicit five-in-a-row detection.

Wroteindex.html,app.js,styles.css<br>+733

Wroteindex.html+62

Wroteapp.js+471

Wrotestyles.css+200

*:first-child]:mt-0 [&>*:last-child]:mb-0">The full UI and core logic are in place. I’m verifying the JavaScript parses cleanly and reviewing the move-scoring logic for edge cases like first-move response, draw handling, and long-line wins.

Rannode --check app.js

$node --check app.js

No output.

*:first-child]:mt-0 [&>*:last-child]:mb-0">I found one avoidable dependency: the page was pulling a web font. I’m removing that so the game stays fully local and works by opening index.html with no network requirement.

Updatedstyles.css,index.html<br>+1 -7

Updatedstyles.css+1-1

Updatedindex.html-6

*:first-child]:mt-0 [&>*:last-child]:mb-0">Built a standalone browser Gomoku game in index.html, styles.css, and app.js. It renders a 15x15 board, lets the player place black stones, detects wins in all four directions, highlights the winning line, tracks turns and move count, and supports restarting the match.<br>The AI is heuristic rather than random. It searches nearby candidate moves, scores offensive patterns for itself, scores defensive blocks against the player, adds center preference, and chooses the strongest move. There's also an optional “AI focus area” overlay so you can see the strongest candidate points it considered.<br>Verification: node --check app.js passed. I did not run an interactive browser session here, so the remaining step is to open index.html in a browser and play.

3 files changed+734 -7Undo

app.js<br>+471-0

index.html<br>+62-6

styles.css<br>+201-1

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Terminal<br>zsh

ryan@mac...

child first html zcode gomoku game

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