Epic s UE6 moves gameplay logic to Verse (plain-text .verse files) and deprecates Blueprints, which got me wondering whether you can keep the Blueprint-style visual UX without the part I dislike — that Blueprints compile to binary bytecode you can t diff, review, or read off disk.So this is a Blueprint-style node editor where the graph is canonical but generates plain-text Verse and parses it back via Import; the round-trip is byte-identical for the supported subset, and anything unparseable is preserved verbatim rather than dropped.It s an honest weekend proof-of-concept (Vite/React/React Flow, ~167 tests on the parser/emitter, palette wired to Epic s published API), not a product and not a prediction of what Epic ships — independent project, not affiliated with Epic Games.