Sandy Petersen on how Quake ruined id Software

OneDonOne1 pts0 comments

Sandy Petersen 🪔 (@SandyofCthulhu): "How Quake ruined id Software.

There has been a lot of praise of Quake of late, with its 30th anniversary, and it's deserved. Quake is an amazing feat of art, programming, and design. I worked on it, and everything came together almost perfectly from all of us. We ended up with a free-wheeling, frenetic action game with enough of a visible world to grip the imagination.

All the team did a brilliant job, fulfilling tasks just right. But at a grim cost. We worked long and hard, and I think it broke us spiritually.<br>1/3" | XCancel

Sandy Petersen 🪔

@SandyofCthulhu

14h

How Quake ruined id Software.

There has been a lot of praise of Quake of late, with its 30th anniversary, and it's deserved. Quake is an amazing feat of art, programming, and design. I worked on it, and everything came together almost perfectly from all of us. We ended up with a free-wheeling, frenetic action game with enough of a visible world to grip the imagination.

All the team did a brilliant job, fulfilling tasks just right. But at a grim cost. We worked long and hard, and I think it broke us spiritually.<br>1/3

Jun 24, 2026 · 1:23 AM UTC

155

145

2,233

275,152

Sandy Petersen 🪔

@SandyofCthulhu

14h

Here is the toll it took. Within a couple years of finishing Quake, the following men left id Software:

John Romero(!), Shawn Green, Dave Taylor, Mike Abrash, and American McGee. (Oh yes, and me.) Some of us were forced out, some left eagerly. But here's the thing - look at we who left. EVERY ONE of us went on to an incredible career in game development, so plainly we didn't depart because of some kind of talent issue. The idea is ridiculous. We were all highly competent, just a little burnt out after the labor of Quake. And if my naysayers want to say, "Well Sandy, YOU should have clearly been ousted because you suck." Okay, but even John Romero was gone. Michael Abrash!! Id's workhorse, Dave Taylor. American! It wasn't just me. You don't think id Software suffered by losing John frigging Romero?!

Id Software was never the same aftger. In my opinion (only an opinion), the only other truly great game that id produced was Quake 3, and it was not at the level of the pre-Quake games.<br>2/3

30

16

772

32,993

Sandy Petersen 🪔

@SandyofCthulhu

14h

So if my theorem is correct, and Quake gutted id Software, was it worth it? Well I'd say yes absolutely. Games are more important than game companies, and Quake is an iconic titan of the gaming world.

Plus it's not like the people who left vanished off the face of the Earth. John Romero's still making games. I'm still making games, Mike Abrash as well, and so forth. We're all contributing to the hobby. Heck, I'm GLAD I was gone, because I got to work on the Age of Empire series which was amazeballs.

But man alive it seems like the company could have had its act together better and kept that dream team.<br>3/3

39

19

981

31,029

Sandy Petersen 🪔

@SandyofCthulhu

14h

Despite Quake's greatness, I think that Doom, though technically inferior, had a bigger impact on gaming.

85

21

1,075

27,189

imalittletpat@alkalinebro1

14h

Replying to @SandyofCthulhu

The Fight For Justice

1,757

Sandy Petersen 🪔

@SandyofCthulhu

13h

There’s no justice. There’s just us.

1,637

beeblefish@bradblackwood

13h

Replying to @SandyofCthulhu

In the creative world perfection is always the goal, whatever the cost. Quake needed to be Quake.

1,814

Sandy Petersen 🪔

@SandyofCthulhu

13h

I agree. But can’t help but think it would have still been Quake if we’d taken 4 months longer.

1,623

Muckeye Toots

@MuckeyeToots

13h

Replying to @SandyofCthulhu

When this game came out I thought that is was bad ass. Then on my friends advice I bought and installed a 3dfx supplementary video card.<br>OH MY G-D!!!<br>I lost a lot of sleep because of that game. Thank You!

81

8,629

Sandy Petersen 🪔

@SandyofCthulhu

13h

You’re… welcome I guess?

62

7,296

Gibertarian@TylerNe01296050

14h

Replying to @SandyofCthulhu

Carmack has said in recent interviews that as an older and wiser man now, he wished he would have pushed for a game between Doom and Quake that was an improvement over Doom but not at the level of Quake to give you guys a way to gradually get there instead of being overworked.

51

2,638

Sandy Petersen 🪔

@SandyofCthulhu

13h

That might have worked. But John Carmack’s intensity combined with Mike Abrash’s professionalism really was something.

55

2,207

G 🙏 (COMMS OPEN)@gabriel_linf

14h

Replying to @SandyofCthulhu

Seeing the release of Quake and most of the OG id members leave after it must've felt like seeing The Beatles break up; you guys were one hell of a team

33

2,268

Sandy Petersen 🪔

@SandyofCthulhu

13h

That is kind of how it felt.

33

1,837

Doug McNabb

@mcnabbd

13h

Replying to @SandyofCthulhu

the two most difficult things to deal with are failure and success

19

3,736

Sandy Petersen 🪔

@SandyofCthulhu

13h

Mediocrity is no great...

quake sandyofcthulhu sandy petersen game software

Related Articles