How much "Super Mario" per year?

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How much “Super Mario” per year? — Seth Larson

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How much “Super Mario” per year?

Seth Larson @ 2026-05-29

It's impossible to objectively quantify art, but we try anyway.<br>For example: Is “Super Mario” a good video-game franchise?

Looking at review scores, Super Mario includes some of the most universally-acclaimed games ever published: Galaxy, Galaxy 2, and Odyssey<br>are respectively the #4, #5, and #13 highest ranking video-games<br>of all time on Metacritic, all with 97 overall. Chances seem good?

What if we tried quantifying art in a different and slightly more reductive way?<br>This blog post introduces and calculates a new unit: “Super Mario per year” .<br>If you enjoy this franchise like I do then this unit is of particular importance to you.

Calculating “Super Mario per year”§

There have been ~19 titles (and two add-ons) published to what I consider<br>the "main-line" Super Mario games, both 2D and 3D. Below is a table<br>with every title, the year it was published, and the approximate<br>duration to play. This last column is the most subjective, because<br>there’s speed-runners, casual players, completionists. If you think any value<br>is way off, send me an email.

Game<br>2D/3D<br>Platform<br>Year<br>Time to Beat

Super Mario Bros.<br>2D<br>NES<br>1985<br>5 hours

Super Mario Bros. Lost Levels<br>2D<br>NES<br>1986<br>10 hours

Super Mario Bros. 2<br>2D<br>NES<br>1988<br>5 hours

Super Mario Bros. 3<br>2D<br>NES<br>1988<br>5 hours

Super Mario Land<br>2D<br>GB<br>1989<br>5 hours

Super Mario World<br>2D<br>SNES<br>1990<br>10 hours

Super Mario Land 2<br>2D<br>GB<br>1992<br>10 hours

Super Mario 64<br>3D<br>N64<br>1996<br>15 hours

Super Mario Sunshine<br>3D<br>GC<br>2002<br>20 hours

New Super Mario Bros.<br>2D<br>DS<br>2006<br>10 hours

Super Mario Galaxy<br>3D<br>Wii<br>2007<br>15 hours

New Super Mario Bros. Wii<br>2D<br>Wii<br>2009<br>5 hours

Super Mario Galaxy 2<br>3D<br>Wii<br>2010<br>15 hours

Super Mario 3D Land<br>3D<br>3DS<br>2011<br>15 hours

New Super Mario Bros. 2<br>2D<br>3DS<br>2012<br>10 hours

New Super Mario Bros. U<br>2D<br>Wii U<br>2012<br>15 hours

Super Mario 3D World<br>3D<br>Wii U<br>2013<br>20 hours

Super Mario Odyssey<br>3D<br>Switch<br>2017<br>25 hours

Bowser's Fury (Super Mario 3D World)<br>3D<br>Switch<br>2021<br>5 hours

Super Mario Bros. Wonder<br>2D<br>Switch<br>2023<br>15 hours

Meetup at Bellabel Park (Super Mario Bros. Wonder)<br>2D<br>Switch<br>2026<br>5 hours

Using the table above we can calculate approximately how much new<br>Super Mario gameplay is published on average per year.

Year<br>All-Time Avg<br>10-Year Avg (10YA)<br>2D (10YA)<br>3D (10YA)

1985<br>5.0<br>5.0<br>5.0<br>0.0

1986<br>7.5<br>7.5<br>7.5<br>0.0

1987<br>5.0<br>5.0<br>5.0<br>0.0

1988<br>6.2<br>6.2<br>6.2<br>0.0

1989<br>6.0<br>6.0<br>6.0<br>0.0

1990<br>6.7<br>6.7<br>6.7<br>0.0

1991<br>5.7<br>5.7<br>5.7<br>0.0

1992<br>6.2<br>6.2<br>6.2<br>0.0

1993<br>5.6<br>5.6<br>5.6<br>0.0

1994<br>5.0<br>5.0<br>5.0<br>0.0

1995<br>4.5<br>5.0<br>5.0<br>0.0

1996<br>5.4<br>6.0<br>4.5<br>1.5

1997<br>5.0<br>5.0<br>3.5<br>1.5

1998<br>4.6<br>5.0<br>3.5<br>1.5

1999<br>4.3<br>4.0<br>2.5<br>1.5

2000<br>4.1<br>3.5<br>2.0<br>1.5

2001<br>3.8<br>2.5<br>1.0<br>1.5

2002<br>4.7<br>4.5<br>1.0<br>3.5

2003<br>4.5<br>3.5<br>0.0<br>3.5

2004<br>4.2<br>3.5<br>0.0<br>3.5

2005<br>4.0<br>3.5<br>0.0<br>3.5

2006<br>4.3<br>4.5<br>1.0<br>3.5

2007<br>4.8<br>4.5<br>1.0<br>3.5

2008<br>4.6<br>4.5<br>1.0<br>3.5

2009<br>4.6<br>5.0<br>1.5<br>3.5

2010<br>5.0<br>6.5<br>1.5<br>5.0

2011<br>5.4<br>8.0<br>1.5<br>6.5

2012<br>6.1<br>10.5<br>4.0<br>6.5

2013<br>6.6<br>10.5<br>4.0<br>6.5

2014<br>6.3<br>10.5<br>4.0<br>6.5

2015<br>6.1<br>10.5<br>4.0<br>6.5

2016<br>5.9<br>10.5<br>4.0<br>6.5

2017<br>6.5<br>12.0<br>3.0<br>9.0

2018<br>6.3<br>10.5<br>3.0<br>7.5

2019<br>6.1<br>10.5<br>3.0<br>7.5

2020<br>6.0<br>10.0<br>2.5<br>7.5

2021<br>5.9<br>9.0<br>2.5<br>6.5

2022<br>5.8<br>7.5<br>2.5<br>5.0

2023<br>6.0<br>6.5<br>1.5<br>5.0

2024<br>5.9<br>4.5<br>1.5<br>3.0

2025<br>5.7<br>4.5<br>1.5<br>3.0

2026<br>5.7<br>5.0<br>2.0<br>3.0

This table will help you calculate approximately how much Super Mario<br>is coming in the next decade. The current 10-year window<br>pace shows 5 hours of Super Mario per year .

Looking at the trends, it looks like we may have<br>already passed peak 2D and 3D Mario individually.<br>This table also shows how overdue we are for a new big 3D<br>Super Mario title, the last entry being Super Mario Odyssey<br>almost a decade ago in 2017.

If I were to somewhat morbidly apply these numbers I can<br>estimate how much more new “Super Mario” gameplay I’m likely to<br>experience. Let’s be optimistic and apply the “All-Time Average”<br>instead of the “10-Year Average”: the resulting number is 256 hours.<br>Around 10 games of similar size to “Super Mario Odyssey”... seems good to me!

Super Mario Blogroll§

If you want to read more Super Mario writing here<br>are a few personal selections from my blogroll:

“Mario 101: For Super Players” by Drew Mackie

“Super Mario Bros was designed on graph paper” by Nicolás Valencia

“The most Mario colors” by Louie Mantia

Happy gaming!

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