AI Is Dogshit at Design

speckx1 pts0 comments

Tom Creighton — AI is dogshit at design

AI is dogshit at design

Apr 2026

As a matter of professional good practice, I’ve used most of the AI design tools that exist right now, enough to have a reasonably informed opinion. I feel comfortable saying, here in roughly the first quarter of 2026: AI is still genuinely bad at design. Not “needs some polish” bad. Not “promising but early” bad. Just kind of shit at it.

The output is always wrong in the same way: uncanny valley design. The pieces are there: there’s some kind of hierarchy, there’s<br>sort of correct copy, there’s a kind of a visual rhythm. It looks, at a glance, like design. But there’s no there<br>there. No intent. No sense that any individual decision was made in service of communicating something to someone.

This isn’t a knock on the tools so much as just a consequence of how they work: it’s a regurgitation machine.<br>LLM output is produced by asking (hand-waving wildly here) “given what came before, what comes next?”<br>That’s a genuinely cool thing to be able to do! It’s buckwild that it works at all!<br>But: it means the model has no access to the reasoning of any of it, only to the artifacts.

AI is trapped within a inescapable vortex of which of the two possible websites are you currently designing?<br>– It can learn the patterns but not the why.<br>The why is invisible, and unfortunately (for AI), the why is the work.

Is AI totally useless in a design context? No, and it’d be dishonest for me to claim otherwise. “Give me N first approximations of solutions to this problem” is a decent use of these tools. So is “build me a playground for this concept so I can explore the space<br>interactively.” Neat! That’s valuable! But there’s a Grand-Canyon-sized chasm between something to react to and something to ship . The human is still wedged in the loop, and not in a ceremonial way – in a “this doesn’t work without me” way.

Here’s the thing that muddies this whole screed: whether we (designers) like it or not, the job has changed.<br>Not just my job – the job. The way design gets delivered looks different than it did a year ago. I’m pushing code nearly every day, doing things I’d have previously handed off. If you’re a designer who isn’t riding this trend, who doesn’t understand what’s actually possible with these tools (even if you don’t use them), you’re going to have an increasingly difficult time<br>understanding where your role still has value (as perceived by others, if nothing else).

And it does have value! Pretty much in the same place it always did: critical judgment. Staring at something and knowing it’s wrong before you can concretely explain why. That hasn’t shifted. It’s just that getting to that moment now looks different. The path changed, but the destination is the same as it’s always been.

So what? AI is handling the stuff that’s cheap to get wrong and well-defined enough to automate. Design – real design, the stuff that makes a product feel like someone cared – is still a human job. I don’t think that’s wishful thinking. I think it’s just what’s true<br>for the foreseeable future.

AI is dogshit at design Post — Apr 2026

Boil — a tiny JS library for line boil effects Project — Mar 2026

Holo — a tiny JS library for hologram effects Project — Mar 2026

It’s Always Been Slop Post — Aug 2025

Peep — a social microblogging platform Project — Mar 2025

Twelve Days of Christmas Post — Dec 2024<br>-->

Enoki — an Atproto visual bookmarking service Project — Dec 2024

Design & Branding for Login with ATProto Talk — Dec 2024

Bluesky Comments for Static Sites Post — Nov 2024

DesignX — Design for Scale Talk — Oct 2024

Pageboy — a static site builder Project — Oct 2024

Flynn — a productivity app (WIP) Project — Aug 2024

Bobtail — a slow social network Project — Feb 2024

Joyride — a tiny typeface studio Project — Dec 2023

Rexamining wisdom Post — Apr 2023

Withered Technology Post — Mar 2023

@Blockcastles Project — Feb 2023

AI is a feature, not a product Post — Jan 2023

A Year in Numbers Post — Dec 2021

Ada — Principal Designer Work — Jan 2021

Somm / DINR — Advisor Work — Aug 2020

Koru — Lead Designer Work — Jun 2020

Venue — Cofounder Work — Apr 2020

@Philateleology Project — Oct 2019

Ways We Work Talk — May 2019

Charged — Recentering Design Talk — Oct 2018

Step One — a community for newcomers to design Project — Sep 2018

Delphia — Design Lead Work — Sept 2018

Framework Podcast — Apr 2018

EDCON Unconference — UX Lessons from Successful Startups Talk — Apr 2018

ResIM — UX Talks 003 Talk — Apr 2018

DesignX — Design Career Paths Talk — Apr 2018

Reactive Arts — Founder Work — Mar 2018

Normative — Design + AI Talk — Mar 2018

Wealthsimple — Personal Branding Talk — Feb 2018

How to Manage Design Interns Post — Mar 2018

ExplodeConf — Mistakes Were Made: A Career in Design Talk — Nov 2017

Adobe — Iterative Design Done Right Talk — Nov 2017

#hamontUX — Why Design Matters Talk — Oct 2017

Bridgeable — Designing Relationships in Fintech Talk — Jul...

design talk project work post dogshit

Related Articles