Hi everyone, french web dev here,About 10 years ago I did a little party game in the browser inspired by Achtung die Kurve genre, it reached HN (https://news.ycombinator.com/item?id=9494619) and everything went crazy, it s still largely played in open-spaces all over the world today.This past year, I ve been working on a sequel: https://curvytron2.com is live.Same goal as the first one: challenge myself, perfect my skills, have fun and give back to the internet community the best way I know; by just putting a free little fun game out there. No ads, no tracking, no business plan.A decade of professional web development and hours of GMTK have raised my expectations and this time I aimed for:- a good looking top-down 3D view with improved gameplay and real game juice: I learn Three.JS and WebGL for this project, worked on the camera movements, screen shake, sound design, gameplay feedback and I m proud of the portal-like effect of the bonus that allows you to peak and cross over to the other side of the map. - a solid 100fps server simulation (in Go) serving clients with a really bandwidth efficient netcode (it s binary websocket instead of plain JSON and I open-sourced it: https://github.com/Tom32i/netcode). - Instant reconnection, at any time: I had this requirement from day one, in the first curvytron losing connexion meant dropping out of the game permanently. Not anymore. You can just refresh the page mid-game and keep playing, try it yourself.The game runs in any desktop and mobile browser and supports gamepads I ve put up servers in US and Europe to offer a good ping to as much players as I can afford at the moment.I still maintain and host the first game to keep the original experience live.I d love to get feedback from HN, and don t hesitate to stress-test the game of course!I ll be around to answer questions and discuss if you re interested. Cheers!