Redundancy and Bloat Seen in AAA Game Engines

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Index | Redundancy and Bloat seen in AAA Game Engines

Redundancy and Bloat seen in AAA Game Engines

Clean C++ does not equal Clean Compiled Code and Codebase Culture in AAA Engines

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Parts

Part 1: Dunia Engine (Redundancy And Over-Engineering)

Part 2: Ghost Of Tsushima (Vector Extraction Through Multiplication)

Part 3: Avalanche Engine (Matrix Multiplication Replaces Vector Addition)

Part 4: Using generic matrix inverse when you don’t need to

redundancy engines part bloat seen game

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