Index | Redundancy and Bloat seen in AAA Game Engines
Redundancy and Bloat seen in AAA Game Engines
Clean C++ does not equal Clean Compiled Code and Codebase Culture in AAA Engines
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Parts
Part 1: Dunia Engine (Redundancy And Over-Engineering)
Part 2: Ghost Of Tsushima (Vector Extraction Through Multiplication)
Part 3: Avalanche Engine (Matrix Multiplication Replaces Vector Addition)
Part 4: Using generic matrix inverse when you don’t need to