Uptime – a datacenter SIM where the BGP and spanning tree are real

smartdevops1 pts0 comments

Uptime: A Cloud Provider Sim on Steam

Sign in

Store

Home

Discovery Queue

Wishlist

Points Shop

News

Charts

Community

Home

Discussions

Workshop

Market

Broadcasts

About

Support

Change language

Get the Steam Mobile App

View desktop website

© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.<br>Privacy Policy<br>| Legal<br>| Accessibility<br>| Steam Subscriber Agreement<br>| Refunds<br>| Cookies

STORE

Home

Discovery Queue

Wishlist

Points Shop

News

Charts

COMMUNITY

Home

Discussions

Workshop

Market

Broadcasts

About

SUPPORT

Install Steam

sign in<br>language

简体中文 (Simplified Chinese)

繁體中文 (Traditional Chinese)

日本語 (Japanese)

한국어 (Korean)

ไทย (Thai)

Bahasa Indonesia (Indonesian)

Bahasa Melayu (Malay) BETA

Български (Bulgarian)

Čeština (Czech)

Dansk (Danish)

Deutsch (German)

Español - España (Spanish - Spain)

Español - Latinoamérica (Spanish - Latin America)

Ελληνικά (Greek)

Français (French)

Italiano (Italian)

Magyar (Hungarian)

Nederlands (Dutch)

Norsk (Norwegian)

Polski (Polish)

Português (Portuguese - Portugal)

Português - Brasil (Portuguese - Brazil)

Română (Romanian)

Русский (Russian)

Suomi (Finnish)

Svenska (Swedish)

Türkçe (Turkish)

Tiếng Việt (Vietnamese)

Українська (Ukrainian)<br>Report a translation problem

All Games<br>> Simulation Games<br>> Uptime: A Cloud Provider Sim

Community Hub

Uptime: A Cloud Provider Sim

Uptime: A Cloud Provider Sim

Developer

RubyRack Games

Publisher

RubyRack Games

Release

July 2026

Build a cloud provider from a garage to a hyperscaler - rack the hardware, run every cable, route the traffic, keep customers online. A first-person infrastructure sim where ports, power, fault domains, RSTP and BGP do real work, not flavour text. Readable for newcomers, honest for engineers.

All Reviews:

No user reviews

Release Date:

July 2026

Developer:

RubyRack Games

Publisher:

RubyRack Games

Tags

Popular user-defined tags for this product:

Immersive Sim<br>Sandbox<br>Simulation<br>Building<br>Management<br>Automation<br>Base Building<br>3D<br>First-Person<br>Early Access<br>Realistic<br>Resource Management<br>Singleplayer +

Reviews

All Reviews:

No user reviews

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Links & info

Features

Single-player

Steam Achievements

Steam Cloud

Stats

Steam Leaderboards

Family Sharing

Steam is learning about this game

Languages:

English

Interface<br>Full Audio<br>Subtitles

English

Title: Uptime: A Cloud Provider Sim

Genre: Simulation, Early Access

Developer:

RubyRack Games

Publisher:

RubyRack Games

Release Date: July 2026

Visit the website

Bluesky

Discord

View update history

Read related news

View discussions

Find Community Groups

Embed

Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you<br>should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Uptime is a deep systems game, and systems get sharper when real players stress them. We want SREs and infra folks pushing on the simulation - the service model, the reputation and difficulty curves, the teaching - while there's still room to change all three. The people who run this stuff for a living will tell us where it's wrong, and we want to hear it before it sets.”<br>Approximately how long will this game be in Early Access?

“Around a year. We'll prioritise getting it right over hitting a date.”<br>How is the full version planned to differ from the Early Access version?

“The simulation is the hard part and it's already here, so Early Access is about adding breadth and depth to a loop that already runs end to end. We plan to keep growing the game in the directions players care about most - things like more sites beyond the campaign tiers, more hardware and scenarios, richer staff and incident systems, and ongoing polish across art, audio and onboarding.

Exactly what lands, and in what order, will be shaped by how the game plays and what the community tells us, so this is our direction rather than a fixed checklist.”<br>What is the current state of the Early Access version?

“Playable and complete as a loop - a working game, not a vertical slice. The full game runs start to finish: the campaign from a garage to a hyperscale fleet, open sandbox, and authored scenarios including hard modes and disaster runs.

Under it sits the real simulation. First-person building and cabling. Typed ports, cables and LAG. Managed L2/L3 switching with RSTP, and the broadcast storms that come with getting it wrong. Oversubscription, fault domains and reachability chains. Every service run as a real control plane with agents on the hosts that serve it. A customer layer where reputation is...

game games early access steam uptime

Related Articles