Hi! I built a free short walking sim you that runs in the browser.I originally made this experience about 2-3 years ago in Unreal Engine. The resulting build was huge: over 6 GB to download in order to play for max 10 minutes. Needless to say there weren t that many people that ended up playing the game.Seeing the quality that s possible to achieve nowadays in the browser using gaussian splats, I recently got the idea to port it to a web-based experience. The result is that the whole game is a bit over 100 MB, and that s including about 20 MB of music and VO. Thanks to Spark s streamed LOD system, you don t even have to have everything downloaded by the time you start playing.I ve learned quite a bit about gaussian splats along the way, the main takeaway being that using splats for VFX inside a splat scene is still a bit of an unsolved problem (there s no way to decouple the VFX splats from the rest of the scene while keeping occlusion, and mixing static LOD d splats with animated VFX splats leads to lag when LOD changes).Let me know if you have any feedback or questions, and I ll do my best to answer them later tonight or tomorrow. Cheers!