VkQuake 1.35 Released

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Release vkQuake 1.35.0 Binaries · Novum/vkQuake · GitHub

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vkQuake 1.35.0 Binaries

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Novum

released this

08 Jul 05:25

1.35.0

30c76a7

Improvements:

Order independent transparency: overlapping transparent surfaces (water, glass, sprites, particles). Weighted blended OIT (from Ironwail) is the new default; higher quality moment based OIT is available when option is set to "High" (by @Novum)

SDL3 is now the default on all platforms: native Wayland support for the Linux AppImage, per-monitor DPI handling and subpixel mouse input on Windows, and exact refresh rate handling (by @Novum)

Steam integration (from Ironwail): achievements and rich presence, screenshots are sent to the Steam library, and Steam/GOG/Epic Quake installations are located automatically at startup

The Nightdive add-on directory is mounted as an extra content root and the mods menu shows friendly mod names (from Ironwail)

Support for the 2021 rerelease dynamiclight entities including spotlight cones, using the exact KEX formula (by @Novum)

2026-07-07.22-11-56.mp4

Lower display latency: frames queued for display are capped using VK_KHR_present_wait (by @Novum)

Performance: FTE particle simulation and vertex generation run on the task workers, improved parallel world marking (by @Novum, @vsonnier)

QuakeSpasm-Spiked protocol extensions: getentity, forceinfokey, pinterstat/globalstat and missing FRIK_FILE builtins (from QSS, by @vsonnier)

HUD elements can be loaded from all supported image formats (png, tga, jpg, pcx)

The console uses insert mode by default (by Herman Yanush)

Library updates (SDL 3.4.12, libxmp 4.7.1, Vulkan headers 1.4.341, linuxdeploy with FUSE 3 support)

Fixes:

#678 : Rotating brush models are now lit correctly (by @Novum)

#910 : Use level external textures irrespective of current mod path priority

#920 : More guards around entities getting freed at runtime

Fix a data race on dynamic lights from deferred particle spawns

Fix screenshots capturing stale frames

vid_vsync is applied immediately when toggled

Water entities with a fixed alpha of 1.0 no longer inherit r_wateralpha transparency (by @j4reporting)

Particle line traces handle rotated brush entities correctly

Keep control characters out of savegame comments

Fix setup menu player recoloring

Filesystem and pak file handle fixes

Fix theoretical task queue races and -pinnedworkers

Enforce NUL terminator for the BSP entity lump (from Ironwail/QS)

Release builds no longer ship with assertions compiled in (Linux/macOS)

Please note: Windows arm64 binaries are not tested / not supported and are provided "as-is".

For MacOS (both Apple Silicon and 64-bit Intel) binaries, check Mac Source Ports where they are regularly updated.

Windows x64 binaries require the Microsoft Visual C++ Redistributable: https://aka.ms/vc14/vc_redist.x64.exe

The Linux AppImage now requires at least glibc 2.35 (Ubuntu 22.04, Debian 12, Fedora 36 or newer). Check with ldd --version if in doubt; older distributions can compile from source. The AppImage is no longer packaged in a tar.gz — make it executable after downloading with chmod +x. FUSE must be enabled and available (FUSE 3 is now supported, see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)

Full Changelog : 1.34.1...1.35.0

Contributors

Novum, vsonnier, and j4reporting

Assets

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