Stride Game Engine

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Stride Game Engine - Free, Open Source C# 2D and 3D Game Engine - Stride Game Engine

Stride Game Engine

Stride is a free and open-source cross-platform C# game engine.<br>It is fit for both 2D and 3D games, as well as any other interactive content running on desktop and VR.

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Next-gen graphics API support

Photorealistic rendering & VR ready

Multi-threaded

Fully customizable to your needs

Discover next-gen capabilities

Accelerated development

C# 14 scripting with .NET 10

Built-in game templates

Full asset creation toolchain

Flexible and customizable rendering pipeline

Dive into development features

Write your scripts in C# 14

IntelliSense and code navigation for C#

Visual Studio, Visual Studio Code or Rider

Game Development in .NET 10

Long-term code maintainability

Learn about scripting in C# 14

Documentation that sings

Manual in English and Japanese

Beginner friendly introduction videos

Intermediate scripting tutorials on YouTube

Get help on our Discord channel

Explore documentation

Collaborate with us

Editor and runtime fully open source

Dive into our source code (MIT) on GitHub

Connect with Stride game engine community

Propose changes to the engine, website and documentation

Join our community

Too high level for you? Try Silk.NET.

Stride takes care of most of the low-level game logic for you, and while the engine is fairly modular, you may prefer having full control over those bits of your engine. If that's the case, have a look at Silk.NET! Silk.NET is a powerful set of bindings supported by the .NET Foundation for multimedia applications.

Learn more

Recent blog posts

Investigating SPIR-V for the shader system - Part 4

May 29, 2026<br>In this blog post, we have a big announcement to make. We'll also talk about the implementation of the mixin system as well as the integration of the new shader system in Stride, what it means and what we can expect for its future.

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Investigating SPIR-V for the shader system - Part 3

December 24, 2025<br>In this blog post, we will focus on how the new SDSL parser has been implemented through writing a prototype expression parser as an example. We will see how this can be possible without sacrificing performance and allocating the least amount of memory possible. And finally see how this improved on the current shader parser system in Stride.

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Announcing Stride 4.3

November 14, 2025<br>Stride 4.3 brings .NET 10 and C# 14, Bepu Physics, Vulkan compute shaders, custom assets, cross-platform build strides, mesh buffer helpers, Rider/VSCode support, and performance and stability fixes.

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Featured Sponsors

Thanks to our featured sponsors for supporting Stride and empowering creators with the resources they need to bring their visions to life.

A visual live-programming environment that takes you from rapid prototyping to final production.

An indie game studio focused on player-first experiences.

stride game engine system open source

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