Stride Game Engine - Free, Open Source C# 2D and 3D Game Engine - Stride Game Engine
Stride Game Engine
Stride is a free and open-source cross-platform C# game engine.<br>It is fit for both 2D and 3D games, as well as any other interactive content running on desktop and VR.
Download 4.3
Open Collective Donate to our Collective
Bet on the future
Next-gen graphics API support
Photorealistic rendering & VR ready
Multi-threaded
Fully customizable to your needs
Discover next-gen capabilities
Accelerated development
C# 14 scripting with .NET 10
Built-in game templates
Full asset creation toolchain
Flexible and customizable rendering pipeline
Dive into development features
Write your scripts in C# 14
IntelliSense and code navigation for C#
Visual Studio, Visual Studio Code or Rider
Game Development in .NET 10
Long-term code maintainability
Learn about scripting in C# 14
Documentation that sings
Manual in English and Japanese
Beginner friendly introduction videos
Intermediate scripting tutorials on YouTube
Get help on our Discord channel
Explore documentation
Collaborate with us
Editor and runtime fully open source
Dive into our source code (MIT) on GitHub
Connect with Stride game engine community
Propose changes to the engine, website and documentation
Join our community
Too high level for you? Try Silk.NET.
Stride takes care of most of the low-level game logic for you, and while the engine is fairly modular, you may prefer having full control over those bits of your engine. If that's the case, have a look at Silk.NET! Silk.NET is a powerful set of bindings supported by the .NET Foundation for multimedia applications.
Learn more
Recent blog posts
Investigating SPIR-V for the shader system - Part 4
May 29, 2026<br>In this blog post, we have a big announcement to make. We'll also talk about the implementation of the mixin system as well as the integration of the new shader system in Stride, what it means and what we can expect for its future.
Read more
Investigating SPIR-V for the shader system - Part 3
December 24, 2025<br>In this blog post, we will focus on how the new SDSL parser has been implemented through writing a prototype expression parser as an example. We will see how this can be possible without sacrificing performance and allocating the least amount of memory possible. And finally see how this improved on the current shader parser system in Stride.
Read more
Announcing Stride 4.3
November 14, 2025<br>Stride 4.3 brings .NET 10 and C# 14, Bepu Physics, Vulkan compute shaders, custom assets, cross-platform build strides, mesh buffer helpers, Rider/VSCode support, and performance and stability fixes.
Read more
Featured Sponsors
Thanks to our featured sponsors for supporting Stride and empowering creators with the resources they need to bring their visions to life.
A visual live-programming environment that takes you from rapid prototyping to final production.
An indie game studio focused on player-first experiences.