Karl Sims – Liquid Selves (1992)

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Liquid Selves

Liquid Selves

Karl Sims, 1992, 2:15

This computer animation depicts the upcoming struggle between the virtual and<br>physical sides of our selves, where our bodies are left behind as<br>technology enhances our ability to exist in purely virtual worlds.

A collection of techniques were used to create this piece.<br>Particle systems were used to disassemble and reconstruct various<br>images. Artificial evolution and interpolation of 3D parametric<br>shapes allowed the creation of unusual surface transformations.<br>Morphing techniques produced smooth transitions between faces, and<br>various image processing, warping, and compositing techniques were<br>also employed.

Software and Animation: Karl Sims

Music: Peter Gabriel, John Paul Jones

Thanks to: Lew Tucker, Jim Salem, Gary Oberbrunner, Matt Fitzgibbon,<br>Dave Sheppard, David Marvit, Kleiser-Walczak, & Keith Waters

Produced for: Art Futura and "Memory Palace" at the 1992 World's Fair in Spain

Hardware: Connection Machine CM-2

For further technical information, see:

"Particle Animation and Rendering<br>Using Data Parallel Computation"

K.Sims, Computer Graphics (Siggraph '90 proceedings), Aug. 1990,<br>pp.405-413.

"Interactive<br>Evolution of Equations for Procedural Models"

K.Sims, The Visual Computer, Aug. 1993, pp.466-476.

Back to other work by Karl Sims

&copy;1992, Karl Sims, All rights reserved.

sims karl selves liquid computer animation

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