Why don't schools teach debugging? In the fall of 2000, I took my first engineering class: ECE 352, an entry-level digital design class for first-year computer engineers. It was standing room only, filled with waitlisted students who would find seats later in the semester as people dropped out. We had been warned in orientation that half of us wouldn't survive the year. In class, We were warned again that half of us were doomed to fail, and that ECE 352 was the weed-out class that would be responsible for much of the damage.<br>The class moved briskly. The first lecture wasted little time on matters of the syllabus, quickly diving into the real course material. Subsequent lectures built on previous lectures; anyone who couldn't grasp one had no chance at the next. Projects began after two weeks, and also built upon their predecessors; anyone who didn't finish one had no hope of doing the next.<br>A friend of mine and I couldn't understand why some people were having so much trouble; the material seemed like common sense. The Feynman Method was the only tool we needed.<br>Write down the problem<br>Think real hard<br>Write down the solution
The Feynman Method failed us on the last project: the design of a divider, a real-world-scale project an order of magnitude more complex than anything we'd been asked to tackle before. On the day he assigned the project, the professor exhorted us to begin early. Over the next few weeks, we heard rumors that some of our classmates worked day and night without making progress.<br>But until 6pm the night before the project was due, my friend and I ignored all this evidence. It didn't surprise us that people were struggling because half the class had trouble with all of the assignments. We were in the half that breezed through everything. We thought we'd start the evening before the deadline and finish up in time for dinner.<br>We were wrong.<br>An hour after we thought we'd be done, we'd barely started; neither of us had a working design. Our failures were different enough that we couldn't productively compare notes. The lab, packed with people who had been laboring for weeks alongside those of us who waited until the last minute, was full of bad news: a handful of people had managed to produce a working division unit on the first try, but no one had figured how to convert an incorrect design into something that could do third-grade arithmetic.<br>I proceeded to apply the only tool I had: thinking really hard. That method, previously infallible, now yielded nothing but confusion because the project was too complex to visualize in its entirety. I tried thinking about the parts of the design separately, but that only revealed that the problem was in some interaction between the parts; I could see nothing wrong with each individual component. Thinking about the relationship between pieces was an exercise in frustration, a continual feeling that the solution was just out of reach, as concentrating on one part would push some other critical piece of knowledge out of my head. The following semester I would acquire enough experience in managing complexity and thinking about collections of components as black-box abstractions that I could reason about a design another order of magnitude more complicated without problems — but that was three long winter months of practice away, and this night I was at a loss for how to proceed.<br>By 10pm, I was starving and out of ideas. I rounded up people for dinner, hoping to get a break from thinking about the project, but all we could talk about was how hopeless it was. How were we supposed to finish when the only approach was to flawlessly assemble thousands of parts without a single misstep? It was a tedious version of a deranged Atari game with no lives and no continues. Any mistake was fatal.<br>A number of people resolved to restart from scratch; they decided to work in pairs to check each other's work. I was too stubborn to start over and too inexperienced to know what else to try. After getting back to the lab, now half empty because so many people had given up, I resumed staring at my design, as if thinking about it for a third hour would reveal some additional insight.<br>It didn't. Nor did the fourth hour.<br>And then, just after midnight, a number of our newfound buddies from dinner reported successes. Half of those who started from scratch had working designs. Others were despondent, because their design was still broken in some subtle, non-obvious way. As I talked with one of those students, I began poring over his design. And after a few minutes, I realized that the Feynman method wasn't the only way forward: it should be possible to systematically apply a mechanical technique repeatedly to find the source of our problems. Beneath all the abstractions, our projects consisted purely of NAND gates (woe to those who dug around our toolbox enough to uncover dynamic logic), which outputs a 0 only when both inputs are 1. If the correct output is 0, both inputs should be 1....