GitHub - nickyvanurk/voidfall: 3D multiplayer space dogfight game · GitHub
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nickyvanurk
voidfall
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Voidfall
Voidfall is a 3D multiplayer space dogfight game that runs in the browser. Jump<br>into an arena, chase down other pilots, and blast them out of the void. The<br>project doubles as a study in real-time netcode for fast-paced multiplayer<br>shooters.
🌟 If you find this project interesting, please consider giving it a star — it<br>helps others discover it too!
🎮 Play it now at nickvanurk.com/voidfall —<br>also coming soon to CrazyGames.
😊 Why?
I've always been fascinated by how fast-paced multiplayer games stay responsive<br>while every player sees a consistent world. Space shooters are the perfect<br>playground for that problem: fast ships, projectiles, and split-second aiming<br>leave nowhere to hide a laggy netcode. Voidfall started as my sandbox for<br>digging into that architecture, and it grew into a game I actually want to ship.
🧪 What's Included
Real-time multiplayer dogfights over WebSockets
Full 3D space flight with keyboard and mouse controls
Weapons, projectiles, and aim assist
Health, damage, ship destruction, and respawning
Asteroid fields to weave through
A HUD with a targeting reticle and on-screen indicators
Server-authoritative worlds that scale to many concurrent players
The heart of this project is the netcode. The server owns the simulation and<br>broadcasts world state to every client, keeping all players in sync and cheating<br>in check. The ongoing focus is tightening that loop toward the responsiveness of<br>AAA multiplayer shooters — prediction, interpolation, and a game that still<br>feels good at 300ms of latency.
🚀 Technologies Used
TypeScript
Three.js
Rapier (physics)
ws (WebSockets)
Express
Vite
Node.js
🛠️ Installation
To run Voidfall locally, execute the following commands in your terminal:
$ git clone https://github.com/nickyvanurk/voidfall<br>$ cd voidfall<br>$ npm install
Then start the game server and the web client in two separate terminals:
$ npm run server:start:dev # game server on port 1337<br>$ npm run client:start:dev # web client on port 3000
If everything went well the game will be available at http://localhost:3000
License
Copyright (c) 2020-2026 Nick van Urk. All Rights Reserved. This project is<br>proprietary — the source is public for reference only and may not be used,<br>copied, or distributed without written permission. See LICENSE.
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3D multiplayer space dogfight game
nickvanurk.com/voidfall/
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TypeScript<br>84.0%
JavaScript<br>14.7%
Other<br>1.3%
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