Neural Texture Compression Using Hypernetworks

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[2606.26913] Neural Texture Compression using Hypernetworks

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Computer Science > Graphics

arXiv:2606.26913 (cs)

[Submitted on 25 Jun 2026]

Title:Neural Texture Compression using Hypernetworks

Authors:Belcour Laurent<br>View a PDF of the paper titled Neural Texture Compression using Hypernetworks, by Belcour Laurent

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Abstract:Recent work on neural texture compression has demonstrated that it is possible to learn small, per-material texture representations (composed of latent textures and a small Multi-Layer Perceptron decoder) that can be decoded in real-time during shading to reproduce the input to a physically based shading model. However, existing methods require performing gradient-descent optimization per material for a given MLP and latent configuration. In this work, we train a single hypernetwork that outputs both the latent features and the MLP's weights and biases. Though the solution space is high-dimensional, this approach produces results comparable in quality to the current reference neural texture compressors. We further extend this approach to infer multiple decoders at once or even produce decoders that learn super-resolution.

Comments:<br>8 pages, 12 figures, conference

Subjects:

Graphics (cs.GR); Computer Vision and Pattern Recognition (cs.CV)

Cite as:<br>arXiv:2606.26913 [cs.GR]

(or<br>arXiv:2606.26913v1 [cs.GR] for this version)

https://doi.org/10.48550/arXiv.2606.26913

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arXiv-issued DOI via DataCite

Journal reference:<br>Eurographics Symposium on Rendering (2026)

Submission history<br>From: Laurent Belcour [view email]<br>[v1]<br>Thu, 25 Jun 2026 11:52:11 UTC (92,140 KB)

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