Egyptian Afterlife Walkthrough

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Egyptian Afterlife Walkthrough - Gibberish and Stuff

Act I: The Tomb

You start the game in your tomb. But you’re still a mummy and can’t do anything. Then you’ll see a Sem priest perform some kind of ritual on you. The priest touches your mouth, your eyes, your ears, your nose. When you see popups that say things like “Do you want Ptah to open your mouth?” just select yes. Otherwise, you’d be stuck in the coffin forever.

After your senses are restored, the game will prompt you for your name. Just answer correctly. Some players lose their memory when they die. So look around your tomb. Check the walls, the coffin, or the wrappings. You should find your name easily. Don’t forget it again, because in later levels, some demons will try to trick you by calling you a different name. If you respond, you lose the game.

Now check your inventory. You should find a strategy guide (complete with drawings), some food and water, and your heart. Make sure the Heart Scarab amulet is still there. Without it, your heart will rat you out and you’ll die in the final act.

The game is also full of enemies who want to steal or eat your heart. So cast a protection spell on it. If you notice the buff timer running out, cast the spell again. Then do the same thing for your other body parts. This is to make sure your body is made whole again, just like Osiris’s. The in-game tutorial ends here.

Now walk outside the tomb and you should see a river. You need to cross it to complete Act I. This is the first time you’ll see an NPC. A ferryman is standing by the river. Click on him to start the conversation. Say you are a follower of Osiris, then say you know the name of the ferryman. He is Mahaf, the Face-Behind. Now he will let you board the boat.

Then the surprise: the boat itself asks you for its name. Actually, every single part of the boat (the oar, the steering oar, all the individual planks) will ask you. So you’d better act like you’re their friend. “Looking good! Michelle, Audrey, Janice, Zoe, Ayden, Jayden, Brayden…” Don’t skip this and try to swim. You’ll drown.

The ferryman finally takes you across the river. You have now entered Act II.

Acts II & III: The Gates and the Pylons

We see this pattern over and over in game development. The team spent too much time polishing the beginning of the game, then they fell behind schedule and were forced to rush through the later parts. When you named the boat parts in Act I, the mechanic felt new and novel. And now the developers just reuse the mechanic for all of Acts II and III. This is my least favorite part of the game.

Anyway, Act II has 7 gates, and they all follow the same format. Each is guarded by a god, a gatekeeper, and a herald, and you just name all 3 correctly to pass. Then Act III has 21 pylons, and each pylon has a guardian god. The pylon gods have even longer names, like “Lady of Trembling, High of Walls, Sovereign of Destruction, Who Guides the Words Which Silence the Storm”. Yikes.

In Acts II and III, you need to speak the names of 42 guardians. The number 42 is based on the Osiris myth. Set cut Osiris into 42 pieces and scattered them all around Egypt. Egypt had 42 districts. One district had one piece of Osiris. You’ll keep seeing 42 show up in the game. The developers must be Douglas Adams fans.

I think most players ragequit here. But we may never know, because none of them can leave a bad review.

Act IV: The Night Journey

Every day, the sun god Ra dies at sunset. Then he enters the afterlife, passes through 12 caverns (1 hour per cavern), and is reborn at dawn. In Act IV, you’re doing an escort mission on Ra’s boat. Players usually hate escort missions, but don’t worry. Ra is quite beefy and hits hard.

The first hour is a cutscene. The sun has just set. You hop on the boat and are greeted by Ra and other minor gods. In the second hour, you sail by the land of the blessed dead. Players who completed the game end up here. Take this chance to familiarize yourself with the boat and the crew. In the third hour, Ra begins to reanimate the dead on the banks. Here you’re supposed to cast spells to buff Ra’s power.

In the fourth hour, you enter the desert of Sokar. There’s no light in the desert. You can’t see anything. Not even Ra. Spirits will try to lure you off the boat. They’ll speak in the voice of your family or call you by fake names. Remember your real name from the tutorial? If you respond, you’re off the boat and gone. In the fifth hour, you reach the realm of Sokar, and snakes start attacking the boat. Here you should use serpent protection spells, both for buffing yourself and for fending off the snakes.

The sixth hour is also a cutscene. At midnight, Ra and Osiris briefly merge into one being. You can go AFK, but I suggest you watch the cutscene and sing hymns to Ra and...

rsquo game boat name hour osiris

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