Misfits Attic Announces Duskers 2.0 Funded By Stray Signal
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Misfits Attic Announces Duskers 2.0 Funded By Stray Signal<br>Duskers 2.0 Teaser Trailer Released Into The PC Gaming Show
John Graham<br>Jul 15, 2026
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Misfits Attic recently announced Duskers 2.0 inside PC Gamer’s PC Gaming Show and that the game has been funded by Max McGuire’s project fund: Stray Signal. The official Duskers 2.0 teaser trailer debuted to delighted fans around the globe. You can check it out for yourself here:
If you want to support Misfits Attic, wishlist Duskers 2.0 here on Steam!<br>Thanks for reading The EGG Blog! Subscribe for free to receive new posts and support our work.
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For Duskers’ 10 year anniversary, Tim shows a glimpse of the pen and paper prototypes that helped him originally design the game.<br>Additionally, in honor of the original Duskers turning 10 years old this year, the award-winning title will be featured in various bundles and promotions throughout the summer.<br>Misfits Attic Funded At GDC/EGG’s Demo Day (Again)
In a world where equity-based prototype funding doesn’t exist beyond Elbow Grease Games and where finishing funds are very hard to secure, the EGG community has come together to make our own rules and create our own luck.
Tim exemplifies the EGG ethos and is part of EGG’s founding story (see video above). EGG and Misfits Attic started working together in 2022 right into the industry’s post-pandemic slow-down. Like Han Solo flying through an asteroid field, Tim has continually managed to defy the odds and grow his studio’s momentum. He has used EGG’s funding to de-risk his studio with not just one… but three separate prototypes.<br>Below the Crown got funding from Shochiku Games coming out of EGG’s Demo Day last year and shipped to 1.0 earlier this year with a rating of 96% positive on Steam and an honorable mention for excellence in design from the IGF.
Concept art from the 3 prototypes Misfits Attic has developed: Below the Crown, Scheme and Duskers 2.0<br>Once again, Tim emerged from GDC and EGG’s Demo Day this year with project funding. This time for a Duskers sequel and this time from Stray Signal. Tim delivered an awesome presentation explaining his studio’s creative vision and then finished with a sneak peak of the Duskers 2.0 teaser trailer. For those who were not able to attend our event in-person, this is Tim’s presentation:
Stray Signal Announces Project Fund, Signs Duskers 2.0
Max McGuire, co-founder of Unknown Worlds (and an investor in EGG), was in the audience for Tim’s presentation. Serendipitously, Max was in the process of launching his project fund: Stray Signal. After seeing Tim present, Max wanted Duskers 2.0 to be his fund’s first game. The deal was fully signed two weeks later.
Max is an ideal investor because his game development experience and large personal network allow him to identify and sign top talent before they’re on anyone else’s radar. He has lived through the full game entrepreneur journey himself from studio inception to acquisition. Max can empathize with founders emotionally during tough inflection points as well as provide strategic advice on how to run their studio. Spiritually, Max explained to me that Stray Signal is his way of giving back to the industry he loves.<br>Max is also highly technical. Natural Selection 2 was made in an engine he created from scratch, the Spark Engine, known for cutting-edge graphics with low-latency, PvP multiplayer. In Subnautica, Max pushed the limits of Unity via countless customizations inside the source code. There aren’t many technical, or game engine-related problems that Max hasn’t already solved across his career.<br>I’m very excited to announce that Max will be contributing to the Duskers 2.0 code base!<br>A Reunion Of Old School Indie Friends
Max and Tim and I have known each other for nearly two decades in the SF Bay Area indie dev scene. Max and his co-founder Charlie Cleveland, used to host monthly meetups for local devs and I’ll never forget how kind and welcoming they were to everyone. Here’s a pic at the Unknown Worlds office from 2009 when I was a young, bearded indie dev at Wolfire Games.
Courtesy of the Wolfire Blog from 12/13/2009<br>There’s too many stories to tell for this post but it’s a small world and Max, Tim and I go way back across stories like…<br>In 2009, Max and his co-founder Charlie took a chance with Wolfire to run the Organic Indie Preorder Pack… a successful preorder bundle of Overgrowth and Natural Selection 2 that was in many ways a precursor to the first Humble Indie Bundle.<br>Later on, I helped Indie Fund Duskers and Tim helped Wolfire focus our development pipeline to complete our 1.0 launch of Overgrowth.<br>More recently, Tim and Max worked together directly together on Unknown Worlds’ game Moonbreaker while Tim was at Bad Robot.<br>Indie game development veterans like us, who started our careers circa 2008, can remember a lot of “experts” telling us the rules. In...