New AMD Radeon Developer Tool Suite update brings shader source code, Extended PIX Markers, and command-line capture - AMD GPUOpenNew AMD Radeon Developer Tool Suite update brings shader source code, Extended PIX Markers, and command-line capture - AMD GPUOpen
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New AMD Radeon Developer Tool Suite update brings shader source code, Extended PIX Markers, and command-line capture
Originally posted: June 11, 2026
Chris Hesik
We are excited to announce the latest release of the AMD Radeon™ Developer Tool Suite (RDTS). This release brings a significant set of new features to AMD Radeon™ GPU Profiler (RGP), along with updates to several other tools in the suite.
This release extends support to the latest AMD hardware, including AMD Radeon AI PRO R9600 Series graphics cards and AMD Ryzen™ AI 400 Series Processors. These additions ensure that you can leverage the full capabilities of the newest AMD architectures.
Some features in this new update to RDTS require AMD Software: Adrenalin Edition™ 26.5.2 or higher. We always recommend using the latest Adrenalin release with RDTS.
Updates/highlights for each tool
Below, you can find details about the new features introduced by each tool for this release.
AMD Radeon GPU Profiler (RGP) 2.7
RGP 2.7 is a significant release, packed with new features that make it easier to understand and optimize your DirectX® 12 and ray tracing workloads. From viewing HLSL shader source code directly in the profiler to tracking thread divergence at the instruction level, RGP 2.7 introduces several powerful new capabilities.
DirectX 12 shader source code
One of the most exciting additions in RGP 2.7 is the ability to view your DirectX 12 shader source code directly within the profiler. Previously, the ISA tab in the Pipeline state pane showed only disassembled GPU instructions. That tab has been renamed to Shader , and it now displays your original HLSL source code side-by-side with the ISA — making it much easier to correlate high-level logic with what is actually executing on the GPU.
The Shader tab also includes a Files dropdown, allowing you to switch between source files when multiple shader files contribute to a pipeline stage.
To take advantage of this...