Show HN: Deadly Dispatch – A physics puzzle game 13 years in the making

BernardGatt1 pts0 comments

Thirteen years ago, I had an idea: build a bomb from different stages and materials, call in an airdrop over a zombie-infested city, and let physics do the rest. Set off chain reactions through fuel stations and car wrecks. The catch? There are survivors down there too, so every strike is a balancing act.I’ve always loved messing around with physics demos, and in my head, the core loop was already fun. So I built a few prototypes, but none of them stuck. I never clicked with Unity, and every attempt eventually died.Every couple of years, I’d check the App Store, Steam, or just search online to see if someone had made it yet. I wasn’t worried about being scooped. I wanted to play it, and I didn’t care who built it.This year, I started another prototype, and it immediately felt right. Then one thing led to another: I built a level editor, experimented with a bunch of levels, and the whole thing kept becoming more real.Now I finally get to share this crazy idea with you all.It’s called Deadly Dispatch, and it’s coming to Steam on August 3rd.

physics years built deadly dispatch idea

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