How the Watch Dogs Games Mirrored and Predicted Real-World Digital Rights Issues

hn_acker1 pts1 comments

How the Watch Dogs Video Game Series Mirrored and Predicted Real-World Digital Rights Issues | Electronic Frontier Foundation

Skip to main content

AboutContact

Press

People

Opportunities

IssuesFree Speech

Privacy

Creativity and Innovation

Transparency

International

Security

Artificial Intelligence

Our WorkDeeplinks Blog

Press Releases

Events

Legal Cases

Whitepapers

Podcasts

Annual Reports

Take ActionAction Center

Volunteer

Follow EFF

ToolsPrivacy Badger

Surveillance Self-Defense

Certbot

Atlas of Surveillance

Cover Your Tracks

Street Level Surveillance

apkeep

Shop

DonateDonate to EFF

Shop

Giving Societies

Sponsorships

Other Ways to Give

Membership FAQ

Email updates on news, actions,

and events in your area.

Join EFF Lists

Copyright (CC BY)

Trademark

Privacy Policy

Thanks

Electronic Frontier Foundation

Donate

If you use technology, this fight is yours.Donate today

EFFecting Change: If You Own It, Why Can't You Fix It? on July 23

How the Watch Dogs Video Game Series Mirrored and Predicted Real-World Digital Rights Issues

DEEPLINKS BLOG

By Dave Maass<br>July 17, 2026

How the Watch Dogs Video Game Series Mirrored and Predicted Real-World Digital Rights Issues

Share It

Share on Mastodon<br>Share on Bluesky<br>Share on Facebook<br>Copy link

When Ubisoft's Watch Dogs 2 was released in 2016, it was a headtrip for those of us working on digital-rights issues in the Bay Area. During the day, I'd fight tech-authoritarianism from EFF's San Francisco offices and then, at night, I'd fight tech-authoritarianism in an uncanny simulation of San Francisco from my home gaming console.

Watch Dogs 2 is an open-world video game that follows a hacktivist collective called Dedsec as they take on surveillance tech and discriminatory AI systems that are being controlled by tech bros, government contractors, and corrupt cops. The game's missions often felt like they were ripped from the pages of EFF's Deeplinks blog.

EFF’s mission is defending civil liberties in the digital world, and we do that with activists, technologists, and lawyers. If you've ever dreamt of joining Dedsec, you should definitely join us as a member.

Join the movement to Take Back CTRL.

In fact, we've even got the same merch aesthetic. I cosplayed as the lead character, Marcus, at Dragon Con, and no one even knew I was in costume.

Dave (left) as Marcus takes a selfie with a Wrench cosplayer at Dragon Con 2018.

To commemorate Watch Dog 2's 10th anniversary, I'll be speaking on a panel at San Diego Comic-Con reflecting on how the game predicted tech issues we're facing today. Organized by Mia Ginae of The Mighty Hostess and Black in Gaming, we've got voice actors Ruffin Prentiss lll and Shawn Baichoo, cinematic producer Timmy Fisher, and music producer Hudson Mohawke, who did the soundtrack, with Mia Ginae moderating. That's at 3:15 PM on Friday, July 24 in room 6BCF.

But not everyone can get to Comic-Con and I certainly have more to say that can fit in. So here are a few ways where Watch Dogs 2 mirrored our work back then and foresaw what we're facing today.

Check out our full San Diego Comic Schedule, including panels and a meet-up.

Insecure Surveillance Cameras

One of the signature gameplay elements of the Watch Dogs series is the ability for your character to hack into nearby security cameras from your phone and use that to gain a strategic advantage over hostile adversaries.

About a year before, that's exactly the issue that we were working on. EFF Technologist Cooper Quintin and I used the service Shodan to identify a slew of automated license plate readers (ALPRs) that Louisiana police had left unprotected on the internet. We found that the controls were open to anyone to manipulate and, just like in the game, you could watch the live video feeds.

We didn't use the data to acquire a skill point or collectible outfit. Instead, we forced police agencies to lock down their equipment and then used what we learned to persuade then Gov. Bobby Jindal to veto a bill that would have created a new statewide surveillance dragnet.

This issue still persists today. Most recently, security researchers Benn Jordan and Jon “GainSec” Gaines, and the award-winning journalists at 404 Media, uncovered how at least 60 pan-tilt-zoom cameras from the vendor Flock Safety were left exposed online.

Cell-Site Simulators

In Watch Dogs 2 there's a mission called "Stolen Signals," in which Marcus and his best friend Wrench are trying to locate "stingrays," police devices that gather nearby cell-phone data by masquerading as legit cellular towers. We call these "cell-site simulators" (CSSs) and they're are an extremely alarming mass surveillance technology that allows police to track individual users through their phone identifiers. We've long advocated that this should require a search warrant.

Like Dedsec, we also had initiated a project to do the exact same thing. And in true Dedsec fashion, we also gave it a pop-culture name:...

watch dogs game surveillance world digital

Related Articles