Scorchsaver — a wildfire containment puzzle<br>🔥 Scorchsaver beta<br>Contain the wildfire and save the 🏠 houses — random map every game
🌤️ Warm🔥 Hot🌋 I'm burnin'!<br>Turn 1 · 🌲0 · 🏠0<br>🧑🚒Crew · backfire3🪣Bucket🔒 T2🧯Extinguisher🔒 T4<br>1 crew handles 1 action — 3/turn, shared across backfires, buckets & extinguishers.<br>Wind↓
☀️ Timer On
wildfire — spreads with the wind backfire — marches into the wind ash — a firebreak<br>End turn ▶Reset🎲 New map🎬 Demo<br>How to playWildfires 🔥 spread with the wind (and sideways) each turn — and the wind shifts without warning.<br>🧑🚒 Crew is your shared resource — 3 actions per turn. Every action (a backfire, a bucket, or an extinguisher) uses one crew member. Buckets & extinguishers are also limited for the whole level.<br>Backfire: light one on a highlighted tree near a fire. It marches against the wind toward the fire; a head-on hit turns both to ash (firebreak). A backfire that misses goes rogue and becomes wildfire — aim carefully.<br>🪣 Bucket (unlocks turn 2): puts out one fire cell. 🧯 Extinguisher (unlocks turn 4): puts out a fire cell and all its neighbours .<br>Protect all 🏠 houses : if the fire (or a rogue backfire) reaches any house, you lose.<br>🌲 Score = forest saved + houses. Contain it fast to save more.<br>☀️ The day timer auto-ends your turn at dusk — toggle it off to take your time. Early animated experiment: random maps, 3 difficulties.<br>Contain the wildfire · a fresh map every game<br>Made by Lucian Secara · ☕ Support<br>🔥 Scorchsaver<br>Contain the wildfire and save the 🏠 houses.<br>🔥 Wildfire spreads with the wind each turn — the wind shifts without warning.<br>🧑🚒 Your crew (3/turn, shared) lights backfires that march into the wind ; a head-on hit makes a firebreak .<br>🪣 Buckets (from turn 2) & 🧯 the extinguisher (from turn 4) are limited backups — each also uses a crew member.<br>☀️ A day timer auto-ends your turn (toggle it off to think). Random map every game.<br>▶ Start game🎬 Watch demo<br>Pick a difficulty above anytime.