How an AI Anime Is Created

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Our Process — Aventos

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ProcessStart to finish

How an AI Anime is Created

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01

01 / 04

Adaptation<br>Human

Story Writing & Adaptation

Adaption work is hard but worth it

We find the one thing that made readers keep scrolling, then build a tight 20 minute<br>episode around it. Everything else gets cut. We don't use LLMs for any of the<br>writing. It's bad writing every time we've tried.

Primary tools<br>Writers' room, no AI

Built for<br>Gen Z · Gen Alpha audiences

02

02 / 04

Directing<br>Human

Directing

Every shot a painting

A beat sheet locks the action, the shot angle, and the pacing for every scene. Then<br>we use a cheap model to generate fast, rough draft clips just to see if the pacing<br>and emotion land before committing to anything.

Primary tools<br>Beat sheet · cheap draft generation

Decided by hand<br>Character look · shot pacing

03

03 / 04

Animation & FX<br>AI

Animation & FX

This is where the anime actually gets shot.

Every shot gets regenerated in high quality, using character and environment<br>references to hold consistency. The hard part already happened in directing, so an<br>agent reruns the earlier prompts for us, and we only step in to redo a shot that<br>missed the draft.

Primary tools<br>Character refs · environment refs

Stage type<br>AI generated

04

04 / 04

Post Production<br>Human

Post Production

Where generated stops looking generated.

Footage gets upscaled and cleaned up frame by frame, fixing whatever AI still gets<br>wrong. Then dialogue, music, and sound effects come together into a final mix,<br>subtitled and checked before it ships.

Primary tools<br>Topaz · DaVinci · Reaper

Human pass<br>Curate · composite · grade · mix

The story is the most important part of an anime. Bad story-bad show that's it.

Why We Do This

Why not just hire real animators? Why skimp out on anything at all?

The core reason: Entertainment is<br>constrained financially, and that shapes creative decisions. When Hollywood underperforms,<br>we see more layoffs and in our view more generic shows. Our bet is that if we can make anime financially feasible, we can do two things.

One, fans here actually get to make anime in the US. Instead of needing to fly to Japan, speak<br>Japanese, and preferably be Japanese to break into the industry.

Two, pay the employees(artists) better. Look up the production<br>committee system in Japan and how it treats artists if you want the details.

But TLDR; anime studios are broke, the system isn't changing anytime soon, and it pushes<br>independent contractors into working for dirt poor wages.

We think a an AI studio fixes many problems in the industry. Smaller and faster means more financially feasible so<br>we can give better wages for artists and enable a new industry to thrive in the US.

1. Story Writing & Adaptation

When we choose a story, or write one ourselves, we always have to think about the<br>consumer. That usually means writing for<br>the standard anime watcher, typically Gen Z or Gen Alpha, around universal experiences like<br>high school and exams. Most stories we write target a younger audience, male leaning(we're dudes) and follows<br>similar problems and struggles we had when we were younger.

If there's an existing story, like a Korean comic, we have to figure out how to adapt it<br>into an anime. For us, it's quite a big of pre production work because there's just so much content and detail in a story, and<br>we have to bring it down to a 20 minute episode. Otherwise the pacing gets too slow and we<br>never get to the juicy scenes (the fight scenes, the first kiss,etc).

Before anything gets prompted or we start thinking about shots, someone reads the whole source straight through, or at least what<br>counts as one season. We're hunting for the one thing that made a reader keep scrolling at<br>2am. Why did they like this story? Good visuals? Good writing? Good character<br>relationships?

Whatever it is, that's the "meat" the adaptation gets built around. Everything else,<br>subplots, side characters, slower arcs, gets tested against it: does this scene serve the<br>meat, or is it just there because the original had room for it? If the latter, we cut that content. Less is more.

We often have to change pacing and density too. When you read or scroll through a comic,<br>you go at whatever pace suits you. We force everyone to go at a pace we decide due to the nature of the animation medium, and some<br>people are inevitably going to feel like a story is too slow or too fast either way. So we<br>try to protect the core story-that might mean cutting side characters or skipping<br>subplots entirely. In adapation work, it's an unavoidable part-budgets do not get to explore every single side story.

How we use LLMs here

We don't. It's really, really bad. Super mediocre, super generic. It's not even slop, it's<br>more like bad Hollywood writing combined with Chatgpt 3.

A screenshot of a beat sheet for our animated music video. You can't really beat google docs

2. The First Draft

Once we're...

story anime gets writing shot pacing

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