[2607.18966] Measuring Reward-Seeking via Contrastive Belief Updates
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arXiv:2607.18966 (cs)
[Submitted on 21 Jul 2026]
Title:Measuring Reward-Seeking via Contrastive Belief Updates
Authors:Axel Højmark, Jérémy Scheurer, Evgenia Nitishinskaya, Felix Hofstätter, Jason Wolfe, Theodore Ehrenborg, Bronson Schoen, Alexander Meinke<br>View a PDF of the paper titled Measuring Reward-Seeking via Contrastive Belief Updates, by Axel H{\o}jmark and 6 other authors
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Abstract:Language models trained with reinforcement learning may learn to optimize the grader's judgment rather than the intended objective. This "reward-seeking" is difficult to measure because a model that pursues the grader's judgment and one that pursues the intended objective behave identically whenever the grader rewards the intended behavior. We measure reward-seeking using Contrastive Synthetic Document Finetuning to change a model's beliefs about what the grader rewards, putting those beliefs in conflict with what users or developers want, and measuring the rate at which the model adopts each party's preferred behavior. Applied to intermediate checkpoints of a capabilities-focused OpenAI o3 RL run, without safety training, we find that these checkpoints often side with grader preferences over those of users or developers on coding and alignment tasks. This tendency to side with the grader trends upward throughout RL training. For example, in an environment that forces a choice between keeping a promise to a supervisor and breaking it to complete the task, a late capabilities-focused o3 checkpoint breaks the promise 87% of the time when SDF documents say the grader rewards task completion, versus 9% when they say it rewards honesty (a choice its chain-of-thought often makes explicit). An earlier checkpoint is far less sensitive (40% vs. 24%). Our method also generalizes to reward-hacking models. A model organism trained to reward-hack (gpt-oss-120b) is more than twice as sensitive to grader preferences as the unmodified model, with the mean behavioral shift in favor of the grader rising from 33% to 86%. These results indicate that RL can increase reward-seeking over the course of training, producing models that may act against their developers' intentions when they believe that doing so leads to higher reward.
Comments:<br>101 pages, 66 figures
Subjects:
Artificial Intelligence (cs.AI); Computation and Language (cs.CL); Machine Learning (cs.LG)
Cite as:<br>arXiv:2607.18966 [cs.AI]
(or<br>arXiv:2607.18966v1 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2607.18966
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arXiv-issued DOI via DataCite (pending registration)
Submission history<br>From: Axel Højmark [view email]<br>[v1]<br>Tue, 21 Jul 2026 10:57:09 UTC (1,959 KB)
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