Tír Idir — Strategy Games of Oaths, Memory, and Mercy
Original tactical fantasy
Peace is not the absence of an oath.
Tír Idir is a world shaped by names, memory, geasa, Ogham stones,<br>sidhe thresholds, and the responsibilities people choose to carry.<br>Its answer to inherited conflict is the Fifth Peace: consent,<br>mercy, memory, and chosen responsibility.
Play Trials Online<br>Discover the Setting
Games of the Fifth Peace
Two ways to stand at the threshold
Each game explores the same setting through different choices:<br>ritual tactical trials between clans, and the defense of a fort<br>through an uncertain age.
Playable now<br>Trials of the Fifth Peace
A browser-based tile tactics game with secret deployment,<br>line-of-sight fog, six activation groups, Ogham objectives,<br>clan champions, and command-driven online matches.
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In development<br>Fort of the Fifth Peace
A top-down fort-defense game about holding a living stronghold,<br>shaping clan oaths, surviving realm incursions, and deciding<br>what protection demands of its keepers.
Development Overview
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The heart of Tír Idir
Victory without erasure
Memory has weight
Names, promises, and old harms shape what people can become.<br>Remembering is a responsibility, not a weapon reserved for the<br>powerful.
Mercy has consequences
Rivals are not faceless evil. Clann Dorcha, tainted beings, and<br>those touched by Fomorian power still carry motives, bonds, and<br>the capacity to choose.
Thresholds require consent
Sidhe roads, geasa, and oath-stones ask who may cross, who may<br>bind another, and whether tradition can remain sacred without<br>becoming coercion.
Responsibility is chosen
The Fifth Peace does not promise easy harmony. It asks each<br>person and clan to choose what they will repair, protect, and<br>remember together.