Benchmarking Qwen 3.6 35B MoE (3B active) on an RTX 3090

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Benchmarking Qwen 3.6 35B MoE (3B active) on an RTX 3090 :: Giles' blog

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Benchmarking Qwen 3.6 35B MoE (3B active) on an RTX 3090

Posted on 24 July 2026

in

Microprojects,

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I mentioned I'd got a second RTX 3090 on a group chat, and a friend said:

I know this is not really your thing... but let me know how quickly it runs<br>Qwen 3.6 35bn MoE. With only 24gb of VRAM you’ll need to use a 4-bit quantized<br>version and you won’t get a massive context window. But it should still be<br>pretty cool.

He's right that it's not really been my thing -- I've been focusing on my<br>own LLMs recently. I decided to dig in a little, and in particular to play with<br>Llama.cpp, which I haven't used for a while. And then things got<br>a tad out of control, and I wound up doing some relatively detailed benchmarking.

The headline results: I downloaded Unsloth's UD-IQ4_NL_XL quantisation of the model<br>from Hugging Face. With that,<br>using the default Arch build of Llama.cpp, which uses Vulkan under the hood:

Using the GPU only, I was able to get the model to generate at just over 120 tokens per second,<br>and it was able to process the prompt at just less than 2,800 tok/s. However,<br>having the whole model on the GPU didn't leave that much space for the context<br>window -- it was constrained to about 50,000 tokens, compared to the model's<br>native context length of 262,144.

Offloading the FFNs for the first 12 of the model's 40 layers to the CPU managed to reclaim<br>enough VRAM to be able to get the full context length; however, with that setup,<br>things were -- unsurprisingly -- slower. I got just over 65 tok/s for generation,<br>and 600 tok/s for the prompt.

Compiling Llama.cpp myself, in order to get the full CUDA version, helped a lot:

With everything on the GPU, I got 140 tok/s for generation and over 3,300 tok/s<br>for the prompt. That was with a context window of 89,600. So everything was<br>better :-)

It was also easier to get...

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