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Blogs Sol > Terra">Godot Benchmark 2: Opus 5 > Sol > Terra
Sol > Terra" width="1200" height="630" decoding="async" data-nimg="1" class="h-full w-full object-contain" style="color:transparent" srcSet="/_next/image?url=%2Fassets%2Fblogs%2Fgodot-vampire-benchmark-lead.png&w=1200&q=75&dpl=dpl_2b9UJEuza1eSpENkqMbojzMcLiiz 1x, /_next/image?url=%2Fassets%2Fblogs%2Fgodot-vampire-benchmark-lead.png&w=3840&q=75&dpl=dpl_2b9UJEuza1eSpENkqMbojzMcLiiz 2x" src="/_next/image?url=%2Fassets%2Fblogs%2Fgodot-vampire-benchmark-lead.png&w=3840&q=75&dpl=dpl_2b9UJEuza1eSpENkqMbojzMcLiiz"/><br>AI Model Benchmark<br>Godot Benchmark 2: Opus 5 > Sol > Terra<br>By Ziva.sh • July 25, 2026 • 3 min read
Round 2 of our Godot benchmark: Claude Opus 5, GPT 5.6 Sol, and GPT 5.6 Terra each got one prompt to build a 3D vampire survivor in Godot from a full AI-generated game spec, using the bundled KayKit asset packs. All at high reasoning.
TL;DR
Opus 5 is the only one that feels like a game, but it cost 7x more and took 2x longer...