SweatyPanzer | Hunt for salvage and build a game-winning rig
and the description above are read by a crawler and by somebody who<br>already knows what this is; these two are read by a stranger in a<br>Discord channel, next to a picture, deciding in about a second whether<br>to click. The same sentence cannot do both jobs, so it stopped trying:<br>this is the lobby's own front door copy (#pitch, further down this<br>file), verbatim, so the card and the page cannot promise two things.<br>The mark is deliberately absent from og:title. og:site_name right above<br>already prints it over the card in every client that renders one.<br>Mirrors BRAND.pitchTitle / BRAND.pitch, which this file cannot import<br>(see the note at the top of that module); probe-seo keeps them in step. -->
, pressing PLAY left<br>the scope and iOS handed the player straight back to Safari with its<br>toolbar, so installing bought a fullscreen lobby and a windowed match.<br>Served from a path on this origin the handoff stays in scope and the<br>match inherits the same window. See deploy/Caddyfile and the base in<br>vite.config.ts, which have to agree with this.<br>The icons and the manifest are served from client/public, which the<br>lobby's Vite config also serves (publicDir) — one set of assets. -->
rather than imported by the<br>bundle, so a visitor who leaves while the app is still loading is still<br>counted — the people who bounce are the ones worth knowing about.<br>THE RAW URL IS NOT SAFE TO SEND. Discord hands the session back in the<br>fragment (#session=) and main.ts scrubs it from the address bar,<br>but this tag runs long before that — GA's default page_location is<br>location.href, so the token would go to Google first. page_location is<br>overridden with a scrubbed URL below.<br>The id and the scrub list are duplicated from shared/analytics.ts,<br>which static HTML cannot import; probe-analytics keeps them in step.<br>The lobby and the game are subdomains of one registrable domain, so the<br>default cookie_domain ties both into one user and one session. -->
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Tuned for desktop. You'll be matched against players on mouse and<br>keyboard, who aim faster than a thumbstick can. Touch controls work, but the<br>fight just isn't even yet.
Get the whole screen. Installed, the game runs edge to edge: no<br>toolbar, and no black bar beside the camera.
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Sweat it out.<br>Panzer up.
4v4 tank combat, one life a round. Hunt for salvage and build a<br>game-winning rig. Free, in your browser.
4v4<br>Best of seven<br>Free to play
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PATCH DROPPING<br>0:30
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Panzer IV
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