Doom for Commodore 64 Progress

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Steve 🇺🇦 McCrea (@Kweepa) / X

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Steve 🇺🇦 McCrea

1,905 posts

Steve 🇺🇦 McCrea

@Kweepa

🇺🇦 Technical Director at Large and retro programmer. Lead engineer for Resident Evil 4 on Quest. Programmer on Metroid Prime 1, 2, and 3.<br>Albuquerque, NM

Joined August 2012

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span:not(:empty)~span:not(:empty)]:before:content-['·'] [&>span:not(:empty)~span:not(:empty)]:before:px-1 [&>span:not(:empty)~span:not(:empty)]:before:shrink-0 min-w-0 overflow-hidden">Steve 🇺🇦 McCrea<br>@Kweepa

Jul 24

Doom for Commodore 64 progress: all weapons implemented and arted.

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45<br>126<br>1K<br>svg]:size-5 text-body hover:bg-mix-current hover:bg-mix-amount-10 active:bg-mix-current active:bg-mix-amount-15 focus-visible:bg-mix-current focus-visible:bg-mix-amount-10 outline-current -m-2 shrink-0 cursor-pointer border-transparent p-0 text-body size-9 [&>svg]:size-[1.25em] [&>[data-engagement-icon]]:size-[1.25em] group-hover:bg-mix-current group-hover:bg-mix-amount-10" aria-label="View count" type="button" data-state="closed" href="/Kweepa/status/2080785797498962238/quotes">125K

span:not(:empty)~span:not(:empty)]:before:content-['·'] [&>span:not(:empty)~span:not(:empty)]:before:px-1 [&>span:not(:empty)~span:not(:empty)]:before:shrink-0 min-w-0 overflow-hidden">Steve 🇺🇦 McCrea<br>@Kweepa

Jul 23

Doom for Commodore 64 progress:<br>- sector lighting and weapon highlighting<br>- scrollable map<br>- E1M1-E1M3 in various stages of completion<br>- corpses<br>- sound effects from pc speaker lumps<br>- loading levels from disk<br>- about 15k free

20<br>195<br>svg]:size-5 text-body hover:bg-mix-current hover:bg-mix-amount-10 active:bg-mix-current active:bg-mix-amount-15 focus-visible:bg-mix-current focus-visible:bg-mix-amount-10 outline-current -m-2 shrink-0 cursor-pointer border-transparent p-0 text-body size-9 [&>svg]:size-[1.25em] [&>[data-engagement-icon]]:size-[1.25em] group-hover:bg-mix-current group-hover:bg-mix-amount-10" aria-label="View count" type="button" data-state="closed" href="/Kweepa/status/2080162516567830666/quotes">5.7K

span:not(:empty)~span:not(:empty)]:before:content-['·'] [&>span:not(:empty)~span:not(:empty)]:before:px-1 [&>span:not(:empty)~span:not(:empty)]:before:shrink-0 min-w-0 overflow-hidden">Steve 🇺🇦 McCrea<br>@Kweepa

Jul 19

Doom for C64 work in progress. Versus my VIC-20 port, it has variable height floors and ceilings, windows, elevators, opening doors, visible weapons. Mostly operational. Needs decent artwork and music, if you know anyone that is itching to contribute! Some optimizations required.

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17<br>69<br>415<br>svg]:size-5 text-body hover:bg-mix-current hover:bg-mix-amount-10 active:bg-mix-current active:bg-mix-amount-15 focus-visible:bg-mix-current focus-visible:bg-mix-amount-10 outline-current -m-2 shrink-0 cursor-pointer border-transparent p-0 text-body size-9 [&>svg]:size-[1.25em] [&>[data-engagement-icon]]:size-[1.25em] group-hover:bg-mix-current group-hover:bg-mix-amount-10" aria-label="View count" type="button" data-state="closed" href="/Kweepa/status/2078957372425580938/quotes">16K

span:not(:empty)~span:not(:empty)]:before:content-['·'] [&>span:not(:empty)~span:not(:empty)]:before:px-1 [&>span:not(:empty)~span:not(:empty)]:before:shrink-0 min-w-0 overflow-hidden">Steve 🇺🇦 McCrea<br>@Kweepa

Jul 16

Here's a teaser for my game-in-progress...

25<br>svg]:size-5 text-body hover:bg-mix-current hover:bg-mix-amount-10 active:bg-mix-current active:bg-mix-amount-15 focus-visible:bg-mix-current focus-visible:bg-mix-amount-10 outline-current -m-2 shrink-0 cursor-pointer border-transparent p-0 text-body size-9 [&>svg]:size-[1.25em] [&>[data-engagement-icon]]:size-[1.25em] group-hover:bg-mix-current group-hover:bg-mix-amount-10" aria-label="View count" type="button" data-state="closed" href="/Kweepa/status/2077756672173617435/quotes">647

span:not(:empty)~span:not(:empty)]:before:content-['·'] [&>span:not(:empty)~span:not(:empty)]:before:px-1 [&>span:not(:empty)~span:not(:empty)]:before:shrink-0 min-w-0 overflow-hidden">Steve 🇺🇦 McCrea<br>@Kweepa

Jul 12

Deathchase for VIC-20 complete!<br>Source and download here: github.com/Kweepa/Chase/b…<br>Let me know if you complete all eight sectors...

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