GitHub - feberts/python-game-server: A lightweight server and framework for turn-based multiplayer games · GitHub
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Python game server
A lightweight server and framework for turn-based multiplayer games.
Basic Python skills are sufficient to implement clients and add new games to the server.
Overview
Features
a framework that allows new games to be added easily
a uniform yet flexible API for all games
multiple parallel game sessions
you can join a specific session
or auto-join the next non-full session
Use cases
development of turn-based multiplayer games such as board or card games
programming courses in which students implement clients or new games
Quick start
To try this on your machine
start the server (server/game_server.py)
then run two clients (client/tictactoe_client.py)
The only requirement is a regular Python installation.
Implementing clients
Module game_server_api provides an API for communicating with the server. It allows you to
start or join a game session
submit moves
retrieve the game state
restart a game within the current session
This is what a simple game loop might look like (view full example here):
from game_server_api import GameServerAPI, IllegalMove
game = GameServerAPI(server='127.0.0.1', port=4711, game='TicTacToe', players=2,<br>session='mygame') # pass 'auto' to auto-join a session (default)
my_id = game.join() # start/join a session - each client is assigned an ID<br>state = game.state() # returns a dictionary representing the game state
while not state['gameover']:<br>board = state['board']<br># print game board here ...
if my_id in state['current']:<br>pos = int(input('Your turn: '))
try:<br>game.move(position=pos) # perform a move - the function accepts keyword arguments<br>except IllegalMove as e:<br># something went wrong ...<br>else:<br># opponent's turn ...
state = game.state() # to prevent polling, the function blocks until the state changes
The API module includes detailed documentation. You can also take a look at the demo clients and the Wiki.
Adding new games
Adding a new game is easy. You derive from a base class and override its methods:
Create a new module in server/games/.
Implement a class that is derived from AbstractGame.
Override the base class's methods.
Add the new class to the list of games (server/games_list.py).
To make things even easier, you can use the template (server/games/template.py). It's structured like a tutorial.
No modifications to the API are required when adding new games. It was designed to be compatible with any game. The function to submit a move accepts keyword arguments (**kwargs). These are sent to the server and passed to the game class as a dictionary. The game state is also sent back as a dictionary. This allows for a maximum of flexibility.
Operating the server
To run the server in a network, edit IP and port in the configuration file (server/config.py). Other settings can also be adjusted there, such as enabling TLS. If you intend to run the server as a systemd service, you can use the provided unit file. Server and API are implemented in plain Python. Only modules from the standard library are used. This makes the server easy to handle.
Learn more in the Wiki.
About this project
This server was developed for use in a programming course, where students learn Python as their first programming language and work on projects in small groups. Both the framework and the API are designed so that basic programming skills are sufficient to implement games and clients. However, the use of the server is not limited to educational scenarios.
Contributing
Contributions are welcome. Feel free to create a pull request, open an issue or use the Discussions section.
License
Copyright (C) 2025, 2026 Fabian Eberts. Licensed under the GPL version 3 (see LICENSE).
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